Search the Community
Showing results for tags 'cloud'.
Hi, I just want to ask how it is possible to move the clouds without moving through the noise pattern to make their shape more stable. I added two videos, one shows the movement of the player, which creates the appearance I want to achieve. The other one shows the cloud moving per wind slider in the paramter section. Ideally it should be a mix of both. Thanks for your help. clouds_moved_by_viewpoint.mp4 clouds_moved_by wind.mp4
Hi @demostenes, I've reproduced this. However, it wasn't that often as you mentioned, but quite stable. I also observed that you're running main_sdl.exe instead of regular main.exe. Is this on purpose? We'll investigate the reasons for the crash and will try to fix it in the next update. Thanks.
Hello, The cloud layers flickers through the trees (WorldClutter). The effect is extremely painful on the eye :( To be more precise : the cloud layer does NOT overlap the trees vertically. The clouds are much higher, but we can see them behind the trees. The flickering appears like a thousand small white dots randomly jittering. Any workaround/tweaking I can do? Thanks
I would like to see a better looking 2D cloud system similar to this one. http://vimeo.com/16534222#t=110 I believe that the clouds in this video are generated from interpolating between 2 cube maps. These cubemaps can be created using Terragen, or using Terragen presets. http://store.nwdanet.com/terragen2store/6-terragen-2-presets/7-atmosphere-a-clouds.html Would anyone else benefit from epic looking skys?