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Hi, I would like to ask you about performance for c++ vs c# solutions for heavy scenes. Do you have ones ? It is much difference ? Best, Jan
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hey everybody , i`m an indie game developer and i been working with unity engine and c# for about 4 years. and i have good understanding of c# and it`s related API. but when i`m migrated to Unigine i find out that it`s support both C# and C++ and apart from they`re differences on syntax or structure or memory and thread management is there any differences on using each one on Unigine? i mean differences on performances does using C++ on unigine makes our game better and faster ? or something else ? any quote will be so appreciated .... thanks
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Hi @demostenes, I've reproduced this. However, it wasn't that often as you mentioned, but quite stable. I also observed that you're running main_sdl.exe instead of regular main.exe. Is this on purpose? We'll investigate the reasons for the crash and will try to fix it in the next update. Thanks.
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Hi guys, I want to store object/instance of an "AmbientSource" Class on CPP side to track all objects on CPP side. We are saving all objects/instances of "Node" class on CPP side using "Unigine::Variable", is it possible to use same for "AmbientSource" Class ? Thanks rakeshj.