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Found 2 results

  1. Beginner question, please bear with me. The docs say surface lightmaps are not directional. Also, I expected voxel light probe to be. To check that I made a scene with a wall lit by only indirect lighting. I cloned the setup once; one wall is lit by voxel probes, one is lit by lightmaps. As per expectation, the wall lit by probes has normals accentuated better, but the wall with lightmap has normals accentuated as well. I realized part of this is because of SSAO and turned it off but some accentuation is still there in the lightmapped wall. THere are no environment probes and the 'sun' node is deleted. How to explain that? Thanks.
  2. Baked Shadows?

    Hello all. We are currently in the process of creating an exterior scene which is gradually reaching its performance limit. I was wondering, rather than using real-time shadows, would it be possible to bake all of the shadows onto the terrain? Thanks EDIT: I've just realised that this has been posted in the 'Programming' section. Could you please move it to 'Content Creation'
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