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Unigine.ShapeSphere Class

Inherits:Shape

This class is used to create collision shape in the form of a sphere.

ShapeSphere Class

Members


static ShapeSphere()

Constructor. Creates a new sphere with the zero radius.

static ShapeSphere(float radius)

Constructor. Creates a new sphere with a given radius.

Arguments

  • float radius - Radius of the sphere in units.

static ShapeSphere(Body body, float radius)

Constructor. Creates a new sphere with a given radius and adds it to a given body.

Arguments

  • Body body - Body, to which the shape will belong.
  • float radius - Radius of the sphere in units.

ShapeSphere cast(Shape shape)

Casts an ShapeSphere out of the Shape instance.

Arguments

  • Shape shape - Shape instance.

Return value

ShapeSphere instance.

void setRadius(float radius)

Sets a radius of the sphere.

Arguments

  • float radius - Radius of the sphere, in units.

float getRadius()

Returns the current radius of the sphere.

Return value

Radius of the sphere, in units.

void setCenter(Vec3 center)

Sets the coordinates of the center of the sphere.

Arguments

  • Vec3 center - Sphere center coordinates.

Vec3 getCenter()

Returns the current coordinates of the center of the sphere.

Return value

Current sphere center coordinates.
Last update: 2018-08-10
Build: ()