Unigine.Obstacle Class
Inherits: | Node |
Obstacle Class
Members
Obstacle cast(Node node)
Casts a Obstacle out of the Node instance.Arguments
- Node node - Node instance.
Return value
Obstacle instance.Obstacle getObstacle()
Returns the obstacle.Return value
Obstacle.void setObstacleMask(int mask)
Sets the obstacle mask. The obstacle mask of the obstacle box/sphere/capsule must match the obstacle mask of the route that is calculated during pathfinding. Otherwise, the obstacle will not be taken into account during pathfinding. Also by using the obstacle mask, you can specify obstacle boxes/spheres/capsules that should be ignored during pathfinding.Arguments
- int mask - An integer value, each bit of which is used to set a mask..
int getObstacleMask()
Returns the current obstacle mask. The obstacle mask of the obstacle box/sphere/capsule must match the obstacle mask of the route that is calculated during pathfinding. Otherwise, the obstacle is not taken into account during pathfinding.Return value
An integer value, each bit of which is used to set a mask.Last update: 2018-08-10
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