This page has been translated automatically.
UnigineEditor
Interface Overview
Assets Workflow
Settings and Preferences
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Landscape Tool
Using Editor Tools for Specific Tasks
FAQ
Programming
Fundamentals
Setting Up Development Environment
Usage Examples
UnigineScript
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
GUI
Double Precision Coordinates
API
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Networking Functionality
Pathfinding-Related Classes
Plugins-Related Classes
CIGI Client Plugin
Rendering-Related Classes
Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Unigine.ShapeConvex Class

Inherits:Shape

This class is used to create collision shape in the form of a convex hull.

ShapeConvex Class

Members


static ShapeConvex()

Constructor. Creates a new empty convex hull.

static ShapeConvex(Object object, int surface)

Constructor. Creates a convex hull for a given object surface.

Arguments

  • Object object - Object, which surface will be approximated.
  • int surface - Number of the surface to approximate with the convex hull.

static ShapeConvex(Body body, Object object, int surface)

Constructor. Creates a convex hull for a given object surface and adds it to a given body.

Arguments

  • Body body - Body, to which the convex hull will belong.
  • Object object - Object, which surface will be approximated.
  • int surface - Number of the surface to approximate with the convex hull.

ShapeConvex cast(Shape shape)

Arguments

  • Shape shape

int setObject(Object object, int surface, float error = 0.01)

Sets an object surface, for which the convex hull should be created.

Arguments

  • Object object - Object, which surface will be approximated.
  • int surface - Number of the surface to approximate with the convex hull. If -1 is passed to the function as a number of the surface then the convex hull is created for all the surfaces of the mesh.
    Notice
    For a dynamic mesh, the convex hull is not created for all the surfaces.
  • float error - Permissible error, which is used to create the convex hull. This is an optional parameter.

Return value

1 if the convex hull is created successfully; otherwise 0.
Last update: 2018-08-10
Build: ()