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Unigine.TextureRender Class

A container to which an image is rendered (a framebuffer abstraction).

TextureRender Class

Members


static TextureRender()

TextureRender constructor.

void setColorTexture(int slot, Texture texture)

Sets a color texture.

Arguments

  • int slot - Color texture slot.
  • Texture texture - Color texture.

void setColorTexture(int slot, Texture texture, int array_slice, int texture_slice, int mip_level)

Sets a color texture.

Arguments

  • int slot - Color texture slot.
  • Texture texture - Color texture.
  • int array_slice - Array slice.
  • int texture_slice - Texture slice.
  • int mip_level - Texture mip level.

Texture getColorTexture(int num)

Returns a color texture.

Arguments

  • int num - Color texture number.

Return value

Color texture pointer.

int isCompleted()

Checks render texture completed status.

Return value

Returns 1 if the render texture is completed.

int getDepth()

Returns the render texture depth.

Return value

Render texture depth.

void setDepthTexture(Texture texture)

Sets depth texture.

Arguments

  • Texture texture - Depth texture pointer.

void setDepthTexture(Texture texture, int array_slice, int texture_slice, int mip_level)

Sets a depth texture.

Arguments

  • Texture texture - Texture.
  • int array_slice
  • int texture_slice
  • int mip_level - Mip level.

Texture getDepthTexture()

Returns a depth texture.

Return value

Depth texture pointer.

int isEnabled()

Checks render texture enabled status.

Return value

1 if the render texture is enabled.

int getHeight()

Returns the render texture height.

Return value

Render texture height.

int getNumFaces()

Returns a number of faces in the texture render.

Return value

Number of faces.

int getNumLayers()

Returns a number of layers in the texture render.

Return value

Number of layers.

int getType()

Gets the texture type.

Return value

Texture type.

string getTypeName()

Gets the texture type name.

Return value

Texture type name.

void setUnorderedAccessBuffer(int slot, StructuredBuffer buffer)

Sets an unordered access structured buffer.

Arguments

  • int slot - StructuredBuffer slot.
  • StructuredBuffer buffer - A pointer to StructuredBuffer.

StructuredBuffer getUnorderedAccessBuffer(int slot)

Returns an unordered access structured buffer.

Arguments

  • int slot - StructuredBuffer slot.

Return value

A pointer to StructuredBuffer.

void setUnorderedAccessTexture(int slot, Texture texture, int writeonly)

Sets an unordered access texture to the device.

Arguments

  • int slot - Texture slot.
  • Texture texture - Texture.
  • int writeonly - Sets a texture initializer in shader:
    • 1 — use INIT_W_TEXTURE
    • 0 — use INIT_RW_TEXTURE

Texture getUnorderedAccessTexture(int slot)

Returns an unordered access texture.

Arguments

  • int slot - Texture slot.

Return value

Texture.

int getWidth()

Returns the render texture width.

Return value

Render rexture width.

void clear()

Clears render texture.

int create2D(int width, int height, int flags = 0)

Creates 2D render texture.

Arguments

  • int width - Render texture width.
  • int height - Render texture height.
  • int flags - Render texture flags.

Return value

Returns 1 if the operation was a success; otherwise, 0 is returned.

int create2DArray(int width, int height, int num_layers, int flags = 0)

Creates 2D Array render texture.

Arguments

  • int width - Render texture width.
  • int height - Render texture height.
  • int num_layers - Render texture layers.
  • int flags - Render texture flags.

Return value

Returns 1 if the operation was a success; otherwise, 0 is returned.

int create3D(int width, int height, int depth, int flags = 0)

Creates 3D render texture.

Arguments

  • int width - Render texture width.
  • int height - Render texture height.
  • int depth - Render texture depth.
  • int flags - Render texture flags.

Return value

Returns 1 if the operation was a success; otherwise, 0 is returned.

int createCube(int width, int height, int flags = 0)

Creates Cube render texture.

Arguments

  • int width - Render texture width.
  • int height - Render texture height.
  • int flags - Render texture flags.

Return value

Returns 1 if the operation was a success; otherwise, 0 is returned.

int createCubeArray(int width, int height, int num_layers, int flags = 0)

Creates Cube Array render texture.

Arguments

  • int width - Render texture width.
  • int height - Render texture height.
  • int num_layers - Render texture layers.
  • int flags - Render texture flags.

Return value

Returns 1 if the operation was a success; otherwise, 0 is returned.

void destroy()

Destroys render texture.

void disable()

Disables render texture.

void enable(int flags = 0)

Enables render texture.

Arguments

  • int flags - Discard flags.

void flush()

Flushes render texture.

void unbindAll()


int COLOR_RGB565

int COLOR_RGBA16F

int COLOR_RGBA8

int DEPTH_16

int DEPTH_24

int DEPTH_24S8

int DISCARD_ALL

int DISCARD_COLOR

int DISCARD_DEPTH

int FILTER_BILINEAR

int FILTER_LINEAR

int FILTER_TRILINEAR

int MULTISAMPLE_16

int MULTISAMPLE_2

int MULTISAMPLE_4

int MULTISAMPLE_8

int TEXTURE_COLOR

int TEXTURE_DEPTH

int TEXTURE_RENDER_2D

int TEXTURE_RENDER_2D_ARRAY

int TEXTURE_RENDER_3D

int TEXTURE_RENDER_CUBE

int TEXTURE_RENDER_CUBE_ARRAY

int

int WRAP_REPEAT

Last update: 2018-08-10
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