This page has been translated automatically.
UnigineEditor
Interface Overview
Assets Workflow
Settings and Preferences
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Landscape Tool
Using Editor Tools for Specific Tasks
FAQ
Programming
Fundamentals
Setting Up Development Environment
Usage Examples
UnigineScript
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
GUI
Double Precision Coordinates
API
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Networking Functionality
Pathfinding-Related Classes
Plugins-Related Classes
CIGI Client Plugin
Rendering-Related Classes
Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Unigine.ShapeBox Class

Inherits:Shape

This class is used to create collision shape in the form of a box.

ShapeBox Class

Members


static ShapeBox()

Constructor. Creates a new cylinder with the zero dimensions.

static ShapeBox(vec3 size)

Constructor. Creates a new box with given dimensions.

Arguments

  • vec3 size - Dimensions of the box in units.

static ShapeBox(Body body, vec3 size)

Constructor. Creates a new box with given dimensions and adds it to a given body.

Arguments

  • Body body - Body, to which the box will belong.
  • vec3 size - Dimensions of the box in units.

ShapeBox cast(Shape shape)

Arguments

  • Shape shape

void setSize(vec3 size)

Sets box dimensions.

Arguments

  • vec3 size - Dimensions of the box in units.

vec3 getSize()

Returns the current dimensions of the box.

Return value

Dimensions of the box in units.
Last update: 2018-08-10
Build: ()