Unigine.BodyRope Class
Inherits: | BodyParticles |
This class is used to simulate ropes. Unlike the flat BodyCloth, they always preserve the same number of polygons in cross-section as in the source rope mesh. It means, the rope, when twisted, will never appear flat.
BodyRope Class
Members
static BodyRope()
Constructor. Creates a rope body with default properties.static BodyRope(Object object)
Constructor. Creates a rope body with default properties for a given object.Arguments
- Object object - Object represented with the new rope body.
BodyRope cast(BodyParticles bodyparticles)
Arguments
- BodyParticles bodyparticles
BodyRope cast(Body body)
Arguments
- Body body
Last update: 2018-08-10
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