This page has been translated automatically.
UnigineEditor
Interface Overview
Assets Workflow
Settings and Preferences
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Landscape Tool
Using Editor Tools for Specific Tasks
FAQ
Programming
Fundamentals
Setting Up Development Environment
Usage Examples
UnigineScript
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
GUI
Double Precision Coordinates
API
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
CIGI Client Plugin
Rendering-Related Classes
Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Unigine.ObjectCloudLayer Class

Inherits:Object

This class is used to create cloud layers.

ObjectCloudLayer Class

Members


static ObjectCloudLayer()

Constructor. Creates a new empty cloud layer object with default properties.

static int type()

Returns the type of the object.

Return value

Object Cloud Layer type identifier.

float getIntersectionThreshold()

Returns current intersection threshold value.

Return value

Intersection threshold value.

void setAnimationNoiseOffset(vec4 offset)

Sets a given noise animation offset value.

Arguments

  • vec4 offset - Noise animation offset (a vec4 value, where X, Y, and Z components represent 3D noise texture offsets along the X-axis, Y-axis, and Z-axis respectively).

void setAnimationCoverageOffset(vec4 offset)

Sets a given coverage animation offset value.

Arguments

  • vec4 offset - Coverage animation offset (a vec4 value, where X and Y components represent coverage texture offsets along the X-axis and Y-axis respectively).

vec4 getAnimationNoiseOffset()

Returns current noise animation offset value.

Return value

Noise animation offset (a vec4 value, where X, Y, and Z components represent 3D noise texture offsets along the X-axis, Y-axis, and Z-axis respectively).

static ObjectCloudLayer cast(Node node)

Casts an ObjectCloudLayer out of the Node instance.

Arguments

  • Node node - Node instance.

Return value

ObjectCloudLayer instance.

float getIntersectionAccuracy()

Returns current intersection accuracy value.

Return value

Intersection accuracy value.

int getWorldIntersection(Vec3 wp0, Vec3 wp1, vec3[] ret_point, vec3[] ret_normal, vec4[] ret_texcoord)

Searches for intersections with a given line.

Arguments

  • Vec3 wp0 - Line start point coordinates in the world space.
  • Vec3 wp1 - Line end point coordinates in the world space.
  • vec3[] ret_point - Intersection point coordinates.
  • vec3[] ret_normal - Normal vector of the intersection point.
  • vec4[] ret_texcoord - Texture coordinates of the intersection point (vec4, where X and Y components are used for the first (0) UV channel, and Z and W components - for the second (1) UV channel).

Return value

1 if intersections are found; otherwise, 0.

void setIntersectionAccuracy(float accuracy)

Sets a given intersection accuracy value.

Arguments

  • float accuracy - Intersection accuracy value.

void setIntersectionThreshold(float threshold)

Sets a given intersection threshold value.

Arguments

  • float threshold - Intersection threshold value.

vec4 getAnimationCoverageOffset()

Returns current coverage animation offset value.

Return value

Coverage animation offset (a vec4 value, where X and Y components represent coverage texture offsets along the X-axis and Y-axis respectively, both Z and W components are 0).

static ObjectCloudLayer cast(Object base)

Casts an ObjectCloudLayer out of the Object instance.

Arguments

  • Object base - Object instance.

Return value

ObjectCloudLayer instance.
Last update: 2018-08-10
Build: ()