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Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Unigine.ShapeCylinder Class

Inherits:Shape

This class is used to create collision shape in the form of a cylinder.

ShapeCylinder Class

Members


static ShapeCylinder()

Constructor. Creates a new cylinder with the zero radius and the zero height.

static ShapeCylinder(float radius, float height)

Constructor. Creates a new cylinder with given dimensions.

Arguments

  • float radius - Radius of the cylinder in units.
  • float height - Height of the cylinder in units.

static ShapeCylinder(Body body, float radius, float height)

Constructor. Creates a new cylinder with given dimensions and adds it to a given body.

Arguments

  • Body body - Body, to which the cylinder will belong.
  • float radius - Radius of the cylinder in units.
  • float height - Height of the cylinder in units.

ShapeCylinder cast(Shape shape)

Arguments

  • Shape shape

void setHeight(float height)

Sets a height of the cylinder.

Arguments

  • float height - Height of the cylinder in units.

float getHeight()

Returns the current height of the cylinder.

Return value

Height of the cylinder in units.

void setRadius(float radius)

Sets a radius of the cylinder.

Arguments

  • float radius - Radius of the cylinder in units.

float getRadius()

Returns the current radius of the cylinder.

Return value

Radius of the cylinder in units.
Last update: 2018-08-10
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