Unigine.Physical Class
Inherits: | Node |
This class is used to create physicals that represent an invisible force acting upon physical bodies with collision shapes and matching physical mask.
Physical Class
Members
Physical cast(Node node)
Casts a Physical out of the Node instance.Arguments
- Node node - Node instance.
Return value
Physical instance.Physical getPhysical()
Returns a physical pointer.Return value
The physical pointer.void setPhysicalMask(int mask)
Sets the bit mask for physical interactions. The Physical object will interact with the other object if they both have matching masks.Arguments
- int mask - An integer value, each bit of which is used to set a bit mask.
int getPhysicalMask()
Returns the bit mask for physical interactions. The Physical object will interact with the other object if they both have matching masks.Return value
An integer value, each bit of which is used to set a bit mask.Last update: 2018-08-10
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