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Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Unigine.PhysicalForce Class

Inherits:Physical

This class is used to simulate a point force that pulls physical bodies up to or away from the point. It can also rotate them around the force center.

Notice
The physical force can affect only a cloth, a rope or a rigid body. If the rigid body is used, a shape should be also assigned.

See also

  • An article on Physical Force
  • A set of samples located in the data/samples/physicals folder:
    1. force_00
    2. force_01

PhysicalForce Class

Members


static PhysicalForce(float radius)

Constructor. Creates a physical force node with the specified radius in units.

Arguments

  • float radius - The radius of the physical force node in units.

PhysicalForce cast(Node node)

Casts a PhysicalForce out of the Node instance.

Arguments

  • Node node - Node instance.

Return value

PhysicalForce instance.

PhysicalForce cast(Physical base)

Casts a PhysicalForce out of the Physical instance.

Arguments

  • Physical base - Physical instance.

Return value

PhysicalForce instance.

void setAttenuation(float attenuation)

Updates the attenuation factor for the physical force.

Arguments

  • float attenuation - Attenuation factor.

float getAttenuation()

Returns the current attenuation factor for the physical force.

Return value

The attenuation factor.

void setAttractor(float attractor)

Updates the attraction force that will be applied to objects in the physical force radius.

Arguments

  • float attractor - Attraction force value. If a positive value is specified, objects will be pulled away from the force point. If a negative value is specified, objects will be pulled up to the force center.

float getAttractor()

Returns the current attraction force applied to objects in the physical force radius. Positive values pull objects away from the force point, negative values pull them up to it.

Return value

The attraction force value.

void setRadius(float radius)

Updates the radius for applying the physical force.

Arguments

  • float radius - Radius in units. If a negative value is provided, 0 will be used instead.

float getRadius()

Returns the current radius set for applying the physical force.

Return value

The radius in units.

void setRotator(float rotator)

Updates the rotation force that will be applied to objects in the physical force radius.

Arguments

  • float rotator - Rotation force value. If a positive value is specified, object will be rotated clockwise. If a negative value is specified, objects will be rotated counterclockwise.

float getRotator()

Returns the current rotation force that will be applied to objects in the physical force radius.

Return value

The rotation force value.

int type()

Returns the type of the node.

Return value

Physical type identifier.
Last update: 2018-08-10
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