This page has been translated automatically.
UnigineEditor
Interface Overview
Assets Workflow
Settings and Preferences
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Landscape Tool
Using Editor Tools for Specific Tasks
FAQ
Programming
Fundamentals
Setting Up Development Environment
Usage Examples
UnigineScript
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
GUI
Double Precision Coordinates
API
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Networking Functionality
Physics-Related Classes
Plugins-Related Classes
CIGI Client Plugin
Rendering-Related Classes
Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Unigine.ObstacleSphere Class

Inherits:Obstacle

This class is used to create a sphere-shaped obstacle that is detected and bypassed by other objects during pathfinding.

ObstacleSphere Class

Members


static ObstacleSphere(float radius)

Constructor. Creates a new sphere-shaped obstacle of a specified size.

Arguments

  • float radius - Radius of the sphere.

ObstacleSphere cast(Node node)

Casts an ObstacleSphere out of the Node instance.

Arguments

  • Node node - Node instance.

Return value

ObstacleSphere instance.

ObstacleSphere cast(Obstacle base)

Casts an ObstacleSphere out of the Obstacle instance.

Arguments

  • Obstacle base - Obstacle instance.

Return value

ObstacleSphere instance.

void setRadius(float radius)

Sets the radius of the obstacle sphere.

Arguments

  • float radius - Radius of the sphere. If a negative value is provided, 0 will be used instead.

float getRadius()

Returns the current radius of the obstacle sphere.

Return value

Radius of the sphere.

int type()

Returns the type of the node.

Return value

Obstacle type identifier.
Last update: 2018-08-10
Build: ()