Unigine.ObstacleSphere Class
Inherits: | Obstacle |
This class is used to create a sphere-shaped obstacle that is detected and bypassed by other objects during pathfinding.
ObstacleSphere Class
Members
static ObstacleSphere(float radius)
Constructor. Creates a new sphere-shaped obstacle of a specified size.Arguments
- float radius - Radius of the sphere.
ObstacleSphere cast(Node node)
Casts an ObstacleSphere out of the Node instance.Arguments
- Node node - Node instance.
Return value
ObstacleSphere instance.ObstacleSphere cast(Obstacle base)
Casts an ObstacleSphere out of the Obstacle instance.Arguments
- Obstacle base - Obstacle instance.
Return value
ObstacleSphere instance.void setRadius(float radius)
Sets the radius of the obstacle sphere.Arguments
- float radius - Radius of the sphere. If a negative value is provided, 0 will be used instead.
float getRadius()
Returns the current radius of the obstacle sphere.Return value
Radius of the sphere.int type()
Returns the type of the node.Return value
Obstacle type identifier.Last update: 2018-08-10
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