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Found 4 results

  1. I have been looking into component system in c++ and all the components created irrespective of the folder structure in the source folder is created in a single folder in the editor( component system) . I would like to organise the components of different node or entity in separate folder in the component system folder in the editor. Is there any way to do that?
  2. Particles enable disable by API

    Hi, I try to turn on and off a object particles which I loaded by Unigine::World::get()->loadNode, but nothing happens. The code below will be visited in debug. But particles are still spawning. Unigine::Vector<Unigine::NodePtr> hierarchy; myloadednode->getHierarchy(hierarchy); for (auto & node : hierarchy) { if (node->getType() == Unigine::Node::OBJECT_PARTICLES) { Unigine::ObjectParticlesPtr particle = Unigine::ObjectParticles::cast(node); particle->setNumberPerSpawn(0); particle->setEmitterEnabled(0); } } Did I forget something? Thanks, Sebastian
  3. Is there a base scratch code for FPS type game? I remember Unigine started adding some stuff for various scratch code bases, but I can't check since my support got cut off. Thank you.
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