Search the Community
Showing results for tags 'emitter'.
-
Hi @demostenes, I've reproduced this. However, it wasn't that often as you mentioned, but quite stable. I also observed that you're running main_sdl.exe instead of regular main.exe. Is this on purpose? We'll investigate the reasons for the crash and will try to fix it in the next update. Thanks.
- 5 replies
-
- geodetic
- cloud
-
(and 76 more)
Tagged with:
- geodetic
- cloud
- clouds
- ellipsoid
- radius
- vanish
- multi
- channel
- scrren
- space
- effects
- lighting
- ig
- cigi
- component
- c++
- dynamic
- instances
- sound sources
- culling
- physics
- objectterrainglobal
- render
- 2.7.2
- earth
- terrain
- cpp
- c
- performance
- ig
- qt
- crash
- start
- engine
- engine.projection
- const variable & id
- interactable
- vrplayer
- vrtemplate
- interaction disable
- nodereference
- landscape
- normal
- geo
- referenced
- landscape
- read-only
- load
- failed
- editor
- uniginescript
- particle
- system
- spawn
- disable
- emitter
- code
- c++ API 2.2.1
- Unigine
- Window
- active
- Window
- size
- resolution
- Splash
- 2.2
- ObjectMeshDynamic
- addColor
- PlayerSpectator
- setPhiAngle
- extern
- function
- vec3
- plugin
- video
- ogv
- gui
- stencil
-
Particle emitter does not follow the bone that it is attached to. The effect plays normally but when the bone is moved it stays still. It worked fine before we applied engine update (unigine-sdk-2011-11-11). Previous unigine sdk version that we used was unigine-sdk-2011-01-17. Does anyone know what changes to particles system made between these versions could cause the problem? As an example I attached an archive with animated mesh and not working emitter. test.rar