WorldTransformBone Class
UnigineScript is deprecated and will be removed in future releases. Please consider using C#/C++ instead, as these APIs are the preferred ones. Availability of new Engine features in UnigineScipt is not guaranteed, as the current level of support assumes only fixing critical issues.
Inherits: | Node |
This class is used to create bone transforms. It should have ObjectMeshSkinned as a parent. You should specify a bone that will be used for its transformations. For other nodes to move along with these transformations, they should be assigned as WorldTransformBone children.
See Also#
A UnigineScript API sample <UnigineSDK>/data/samples/worlds/bone_00
WorldTransformBone Class
Members
static WorldTransformBone ( string name = 0 ) #
Constructor. Creates a WorldTransformBone in the world coordinates with a specified bone name.Arguments
- string name - Name of the bone.
void setBoneName ( string name ) #
Sets the name of the bone to be used for transformation.Arguments
- string name - The name of the bone.
string getBoneName ( ) #
Returns the name of the bone used for transformation.Return value
The name of the bone.static int type ( ) #
Returns the type of the node.Return value
World type identifier.Last update:
2020-04-10
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