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Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

ObjectExternBase Class

Warning
UnigineScript is deprecated and will be removed in future releases. Please consider using C#/C++ instead, as these APIs are the preferred ones. Availability of new Engine features in UnigineScipt is not guaranteed, as the current level of support assumes only fixing critical issues.
Inherits: Base

The base class, from which the custom user-defined objects are inherited.

ObjectExternBase Class

Members


int getClassID ( ) #

Returns a unique class ID.

Return value

Unique class ID.

int getCollision ( Vec3 p0, Vec3 p1, Vector<int>& surfaces ) #

Spatial collision with the bounding box.

Arguments

  • Vec3 p0 - Coordinates of the start point of the line.
  • Vec3 p1 - Coordinates of the end point of the line.
  • Vector<int>& surfaces - Return array with surface numbers.

Return value

Returns 1 if the array of surfaces is not empty.

int getCollision ( BoundBox bb, Vector<int>& surfaces ) #

Spatial collision with the bounding box.

Arguments

  • BoundBox bb - Bounding box.
  • Vector<int>& surfaces - Return array with surface numbers.

Return value

Returns 1 if the array of surfaces is not empty.

int getIntersection ( Vec3 p0, Vec3 p1, Vec3 * ret_point, vec3 * ret_normal, vec4 * ret_texcoord, int * ret_index, int * ret_instance, int surface ) #

Returns a value indicating that the line intersects the object surface.

Arguments

  • Vec3 p0 - Coordinates of the start point of the line.
  • Vec3 p1 - Coordinates of the end point of the line.
  • Vec3 * ret_point - Intersection point coordinates. Pass NULL if this parameter is not required.
  • vec3 * ret_normal - Intersection normal vector. Pass NULL if this parameter is not required.
  • vec4 * ret_texcoord - Intersection texture coordinates. Pass NULL if this parameter is not required.
  • int * ret_index - Intersected triangle number. Pass NULL if this parameter is not required.
  • int * ret_instance - Intersected instance number. Pass NULL if this parameter is not required.
  • int surface - Surface number.

Return value

Returns 1 if the intersection occurs.

Node getNode ( ) #

Returns the Node smart pointer.

Return value

Node smart pointer.

int getNumSurfaces ( ) #

Returns the number of object surfaces.

Return value

The number of object surfaces.

int getNumTriangles ( int surface ) #

Returns the number of triangles.

Arguments

  • int surface - Surface number.

Return value

Returns the number of triangles.

Object getObject ( ) #

Returns the Object smart pointer.

Return value

Object smart pointer.

ObjectExtern getObjectExtern ( ) #

Returns the ObjectExtern smart pointer.

Return value

ObjectExtern smart pointer.

float getOpacityDistance ( Vec3 camera, int surface ) #

Returns the opacity rendering distance.

Arguments

  • Vec3 camera - World camera position.
  • int surface - Surface number.

Return value

Surface rendering distance.

int getOrder ( Vec3 camera, int surface ) #

Returns the rendering order with respect to the camera position.

Arguments

  • Vec3 camera - World camera position.
  • int surface - Surface number.

Return value

Surface rendering order.

int getRandomPoint ( vec3 & ret_point, vec3 & ret_normal, vec3 & ret_velocity, int surface ) #

Returns a random point from a surface.

Arguments

  • vec3 & ret_point - Random point coordinates.
  • vec3 & ret_normal - Random normal vector.
  • vec3 & ret_velocity - Random velocity vector.
  • int surface - Surface number.

Return value

Returns 1 if the random point is valid.

int getResource ( int surface ) #

Returns the unique render resource identifier.

Arguments

  • int surface - Surface number.

Return value

Surface resource identifier.

int getSequence ( Vec3 camera, int surface ) #

Returns the rendering sequence with respect to the camera position.

Arguments

  • Vec3 camera - World camera position.
  • int surface - Surface number.

Return value

Surface rendering sequence.

string getSurfaceName ( int surface ) #

Returns the object surface name.

Arguments

  • int surface - Surface number.

Return value

Surface name.

float getTransparentDistance ( Vec3 camera, int surface ) #

Returns the transparent rendering distance.

Arguments

  • Vec3 camera - World camera position.
  • int surface - Surface number.

Return value

Surface rendering distance.

void create ( int surface ) #

Renders a create function.

Arguments

  • int surface - Surface number.

int findSurface ( string name ) #

Returns the number of the object surface by its name.

Arguments

  • string name - Surface name.

Return value

Surface number.

int hasCreate ( ) #

Returns a value indicating that the object has a create function.

Return value

Returns 1 if the object has a create function.

int hasLods ( ) #

Returns a value indicating if the object has LODs.

Return value

Returns 1 if the object has surface LODs.

int hasRender ( ) #

Returns a value indicating that the object has a render function.

Return value

Returns 1 if the object has a render function.

int hasShadow ( ) #

Returns a value indicating that the object has a shadow function.

Return value

Returns 1 if the object has a shadow function.

int loadWorld ( Xml xml ) #

Loads an object state from the Xml.

Arguments

  • Xml xml - Xml smart pointer.

Return value

Returns 1 if the object state was successfully loaded; otherwise, 0 is returned.

void preRender ( float ifps ) #

Renders the pre-render function, i.e. after the update and before the render function.

Arguments

  • float ifps - Inverse FPS value.

void render ( int pass, int surface ) #

Renders the render function.

Arguments

  • int pass - Rendering pass.
  • int surface - Surface number.

void renderHandler ( ) #

Renders the handler.

void renderShadow ( int pass, int surface ) #

Renders render function.

Arguments

  • int pass - Rendering pass.
  • int surface - Surface number.

void renderVisualizer ( ) #

Renders the visualizer.
Notice
You should enable the engine visualizer by the show_visualizer 1 console command.

void resizeSurfaces ( ) #

Resizes all of the object surfaces.

int restoreState ( Stream stream ) #

Restores an object state from the stream.
Warning
This function is deprecated and will be removed in the next release.

Arguments

  • Stream stream - Stream smart pointer.

Return value

Returns 1 if the object state was successfully restored; otherwise, 0 is returned.

int saveState ( Stream stream ) #

Saves an object state into the stream.
Warning
This function is deprecated and will be removed in the next release.

Arguments

  • Stream stream - Stream smart pointer.

Return value

Returns 1 if the object state was successfully saved; otherwise, 0 is returned.

int saveWorld ( Xml xml ) #

Saves an object state into the Xml.

Arguments

  • Xml xml - Xml smart pointer.

Return value

Returns 1 if the object state was successfully saved; otherwise, 0 is returned.

void update ( float ifps ) #

Update function.

Arguments

  • float ifps - Inverse FPS value.

void updateEnabled ( ) #

Updates enabled.

void updateEnabled ( int surface ) #

Updates enabled.

Arguments

  • int surface - Surface number.

void updatePosition ( ) #

Updates a position.

void updateSurfaces ( ) #

Updates all of the object surfaces.

void updateTransform ( ) #

Updates transformation.
Last update: 2020-06-01
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