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Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

engine.config Functions

Warning
UnigineScript is deprecated and will be removed in future releases. Please consider using C#/C++ instead, as these APIs are the preferred ones. Availability of new Engine features in UnigineScipt is not guaranteed, as the current level of support assumes only fixing critical issues.

The Config class is used to read values (settings) from the engine configuration file (unigine.cfg by default) and write back into it.

Notice
By using the Config class functionality, it is possible to read from and write to the engine configuration file only (the file specified by using the -engine_config command-line option). To write application-specific settings to a different file, use the File, Xml or Json classes.

Use the appropriate methods depending on the type of the target item. For example, to get the values of the following items, you should use the getInt() and getString() methods corespondingly:

Source code (XML)
...
<item name="show_fps" type="int">1</item>
<item name="system_script" type="string">unigine_project/unigine.usc</item>
...

Usage Example#

By using the Config class, you can save custom settings to the configuration file and then restore it when required. For example:

Source code (UnigineScript)
#include <core/unigine.h>

string player_avatar;
int skip_cutscenes;
int blood_enabled;
int bulletshell_lifetime;

int init() {
	
	// read custom user-defined settings from the configuration file
	player_avatar = engine.config.getString("player_avatar", "usa_soldier1");
	skip_cutscenes = engine.config.getBool("skip_cutscenes", 0);
	blood_enabled = engine.config.getBool("blood_enabled", 0);
	bulletshell_lifetime = engine.config.getInt("bulletshell_lifetime", 100);
	
	return 1;
}

int shutdown() {

	// check whether data can be written to the configuration file 
	if (engine.console.getInt("config_readonly") == 1) engine.console.setInt("config_readonly",0);
	// write the custom settings to the configuration file
	engine.config.setString("player_avatar", player_avatar);
	engine.config.setBool("skip_cutscenes", skip_cutscenes);
	engine.config.setBool("blood_enabled", blood_enabled);
	engine.config.setInt("bulletshell_lifetime", bulletshell_lifetime);
	
	return 1;
}

In UnigineScript, changes made for the configuration file are saved automatically on the application shutdown.

See Also#

Config Class

Members


void engine.config.setBool ( string name, int value ) #

Sets a value of the given boolean setting. If the setting with this name already exists, its value is overwritten.

Arguments

  • string name - Name of the setting.
  • int value - Boolean value (0 or 1). 0 stands for false, 1 stands for true.

int engine.config.getBool ( string name ) #

Reads the value of the given boolean setting.

Arguments

  • string name - Name of the setting.

Return value

Boolean value (0 or 1) of the setting. 0 stands for false, 1 stands for true.

int engine.config.getBool ( string name, int value ) #

Reads the value of the given boolean setting. Returns the value specified as the second argument if the setting isn't found.

Arguments

  • string name - Name of the setting.
  • int value - Custom value to be returned if the setting isn't found.

Return value

Boolean value (0 or 1) of the setting. 0 stands for false, 1 stands for true.

int engine.config.isExist ( string name ) #

Checks if the setting with the given name exists.

Arguments

  • string name - Name of the setting.

Return value

1 if the setting exists; otherwise, 0.

void engine.config.setFloat ( string name, float value ) #

Sets a value of the given float setting. If the setting with this name already exists, its value is overwritten.

Arguments

  • string name - Name of the setting.
  • float value - Float value of the setting.

float engine.config.getFloat ( string name, float value ) #

Reads the value of the given float setting. Returns the value specified as the second argument if the setting isn't found.

Arguments

  • string name - Name of the setting.
  • float value - Custom value to be returned if the setting isn't found.

Return value

Float value of the setting.

float engine.config.getFloat ( string name ) #

Reads the value of the given float setting.

Arguments

  • string name - Name of the setting.

Return value

Float value of the setting.

void engine.config.setInt ( string name, int value ) #

Sets a value of the given integer setting. If the setting with this name already exists, its value is overwritten.

Arguments

  • string name - Name of the setting.
  • int value - Integer value of the setting.

int engine.config.getInt ( string name ) #

Reads the value of the given integer setting.

Arguments

  • string name - Name of the setting.

Return value

Integer value of the setting.

int engine.config.getInt ( string name, int value ) #

Reads the value of the given integer setting. Returns the value specified as the second argument if the setting isn't found.

Arguments

  • string name - Name of the setting.
  • int value - Custom value to be returned if the setting isn't found.

Return value

Integer value of the setting.

void engine.config.setString ( string name, string value ) #

Sets a value of the given string setting. If the setting with this name already exists, its value is overwritten.

Arguments

  • string name - Name of the setting.
  • string value - String value of the setting.

string engine.config.getString ( string name, string value ) #

Reads the value of the given string setting. Returns the value specified as the second argument if the setting isn't found.

Arguments

  • string name - Name of the setting.
  • string value - Custom value to be returned if the setting is found.

Return value

String value of the setting.

string engine.config.getString ( string name ) #

Reads the value of the given string setting.

Arguments

  • string name - Name of the setting.

Return value

String value of the setting.
Last update: 2020-04-10
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