JointFixed Class
UnigineScript is deprecated and will be removed in future releases. Please consider using C#/C++ instead, as these APIs are the preferred ones. Availability of new Engine features in UnigineScipt is not guaranteed, as the current level of support assumes only fixing critical issues.
Inherits: | Joint |
This class is used to create fixed joints.
Example#
The following code illustrates connection of two bodies (b0 and b1) using a fixed joint.
JointFixed joint = class_remove(new JointFixed(b0, b1));
// setting common joint constraint parameters
joint.setLinearRestitution(0.8f);
joint.setAngularRestitution(0.8f);
joint.setLinearSoftness(0.0f);
joint.setAngularSoftness(0.0f);
// setting number of iterations
joint.setNumIterations(4);
See Also#
Usage examples:
- Creating a Simple Mechanism Using Various Types of Joints.
- A set of UnigineScript API samples located in the <UnigineSDK>/data/samples/joints/ folder:
- fixed_00
- fixed_01
- fixed_02
- fixed_03
- fixed_04
- fixed_05
JointFixed Class
Members
static JointFixed ( ) #
Constructor. Creates a joint with an anchor at the origin of the world coordinates.static JointFixed ( Body body0, Body body1 ) #
Constructor. Creates a joint connecting two given bodies. An anchor is placed between centers of mass of the bodies.Arguments
- Body body0 - First body to be connected with the joint.
- Body body1 - Second body to be connected with the joint.
static JointFixed ( Body body0, Body body1, Vec3 anchor ) #
Constructor. Creates a fixed joint connecting two given bodies with an anchor placed at specified coordinates.Arguments
- Body body0 - First body to be connected with the joint.
- Body body1 - Second body to be connected with the joint.
- Vec3 anchor - Anchor coordinates.
void setRotation0 ( mat3 rotation0 ) #
Sets a rotation matrix of the anchor point in a system of coordinates of the first connected body.Arguments
- mat3 rotation0 - Rotation matrix in the body coordinate space.
mat3 getRotation0 ( ) #
void setRotation1 ( mat3 rotation1 ) #
Sets a rotation matrix of the anchor point in a system of coordinates of the second connected body.Arguments
- mat3 rotation1 - Rotation matrix in the body coordinate space.
mat3 getRotation1 ( ) #
void setWorldRotation ( mat3 rotation ) #
Sets a rotation matrix of the anchor point in the world system of coordinates.Arguments
- mat3 rotation - Rotation matrix in the world coordinate space.
mat3 getWorldRotation ( ) #
Last update:
2020-04-10
Help improve this article
Was this article helpful?
(or select a word/phrase and press Ctrl+Enter)