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Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
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ObstacleCapsule Class

Warning
UnigineScript is deprecated and will be removed in future releases. Please consider using C#/C++ instead, as these APIs are the preferred ones. Availability of new Engine features in UnigineScipt is not guaranteed, as the current level of support assumes only fixing critical issues.
Inherits: Obstacle

This class is used to create a capsule-shaped obstacle that is detected and bypassed by other objects during pathfinding.

ObstacleCapsule Class

Members


static ObstacleCapsule ( float radius, float height ) #

Constructor. Creates a new capsule-shaped obstacle of a specified size.

Arguments

  • float radius - Radius of the capsule.
  • float height - Height of the capsule.

void setHeight ( float height ) #

Sets the height of the obstacle capsule.

Arguments

  • float height - Height of the capsule. If a negative value is provided, 0 will be used instead.

float getHeight ( ) #

Returns the current height of the obstacle capsule.

Return value

Height of the capsule.

void setRadius ( float radius ) #

Sets the radius height of the obstacle capsule.

Arguments

  • float radius - Radius of the capsule. If a negative value is provided, 0 will be used instead.

float getRadius ( ) #

Returns the current radius of the obstacle capsule.

Return value

Radius of the capsule.

static int type ( ) #

Returns the type of the node.

Return value

Obstacle type identifier.
Last update: 2020-04-10
Build: ()