ShapeSphere Class
UnigineScript is deprecated and will be removed in future releases. Please consider using C#/C++ instead, as these APIs are the preferred ones. Availability of new Engine features in UnigineScipt is not guaranteed, as the current level of support assumes only fixing critical issues.
Inherits: | Shape |
ShapeSphere Class
Members
static ShapeSphere ( ) #
Constructor. Creates a new sphere with the zero radius.static ShapeSphere ( float radius ) #
Constructor. Creates a new sphere with a given radius.Arguments
- float radius - Radius of the sphere in units.
static ShapeSphere ( Body body, float radius ) #
Constructor. Creates a new sphere with a given radius and adds it to a given body.Arguments
- Body body - Body, to which the shape will belong.
- float radius - Radius of the sphere in units.
void setRadius ( float radius ) #
Sets a radius of the sphere.Arguments
- float radius - Radius of the sphere, in units.
float getRadius ( ) #
Returns the current radius of the sphere.Return value
Radius of the sphere, in units.void setCenter ( Vec3 center ) #
Sets the coordinates of the center of the sphere.Arguments
- Vec3 center - Sphere center coordinates.
Vec3 getCenter ( ) #
Returns the current coordinates of the center of the sphere.Return value
Current sphere center coordinates.Last update:
2020-04-10
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