This page has been translated automatically.
UnigineEditor
Interface Overview
Assets Workflow
Settings and Preferences
Working With Projects
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Landscape Tool
Using Editor Tools for Specific Tasks
Extending Editor Functionality
Programming
Fundamentals
Setting Up Development Environment
Usage Examples
UnigineScript
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine Tools
GUI
Double Precision Coordinates
API
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

WidgetButton Class

Warning
UnigineScript is deprecated and will be removed in future releases. Please consider using C#/C++ instead, as these APIs are the preferred ones. Availability of new Engine features in UnigineScipt is not guaranteed, as the current level of support assumes only fixing critical issues.
Inherits: Widget

Interface for widget button handling.

See Also#

  • UnigineScript API sample <UnigineSDK>/data/samples/widgets/button_00

Example#

The following code illustrates how to create a button widget and set its parameters.

WidgetButton Class

Members


static WidgetButton ( Gui gui, string str = 0 ) #

Constructor. Creates a button with a given label.

Arguments

  • Gui gui - GUI, to which the new button will belong.
  • string str - Button label. This is an optional parameter.

void setBackground ( int background ) #

Sets a value indicating if a background texture should be rendered for the button.

Arguments

  • int background - Positive number to render a background texture, 0 not to render.

int getBackground ( ) #

Returns a value indicating if a background texture is rendered for the button.

Return value

Positive number if a background texture is rendered; otherwise, 0.

void setImage ( Image image ) #

Sets a button image.

Arguments

  • Image image - Image to set.

Image getImage ( ) #

Returns the button image.

Return value

Button image.

void setText ( string text ) #

Sets a button text label.

Arguments

  • string text - Button label.

string getText ( ) #

Returns the button text label.

Return value

Button label.

void setTextAlign ( int align ) #

Sets alignment of the button label.

Arguments

  • int align - One of the GUI_ALIGN_* pre-defined variables.

int getTextAlign ( ) #

Returns the alignment of the button label.

Return value

One of the GUI_ALIGN_* pre-defined variables.

void setTexture ( string texture ) #

Sets a texture to be used as the button image.

Arguments

  • string texture - Path to a texture file.

string getTexture ( ) #

Returns path to the button image.

Return value

Path to the button image.

void setToggleable ( int toggleable ) #

Sets a value indicating if the button is a toggle button or a simple one.

Arguments

  • int toggleable - Positive number to make the button a toggle button, 0 to make it a simple one.

int isToggleable ( ) #

Returns a value indicating if the button is a toggle button or a simple one.

Return value

Positive number if the button is a toggle button; otherwise, 0.

void setToggled ( int toggled ) #

Sets a state of the toggle button.

Arguments

  • int toggled - Positive number to press the button, 0 to release it.

int isToggled ( ) #

Returns a value indicating if the toggle button is pressed.

Return value

1 if the button is pressed; otherwise, 0.

void setButtonColor ( vec4 color ) #

Sets the color to be used for the button.

Arguments

  • vec4 color - Four-component vector specifying the color in the RGBA format.

vec4 getButtonColor ( ) #

Returns the current color for the button.

Return value

Four-component vector specifying the color in the RGBA format.
Last update: 2020-06-02
Build: ()