BodyRope Class
UnigineScript is deprecated and will be removed in future releases. Please consider using C#/C++ instead, as these APIs are the preferred ones. Availability of new Engine features in UnigineScipt is not guaranteed, as the current level of support assumes only fixing critical issues.
Inherits: | BodyParticles |
This class is used to simulate ropes. Unlike the flat BodyCloth, they always preserve the same number of polygons in cross-section as in the source rope mesh. It means, the rope, when twisted, will never appear flat.
See Also#
- The Creating Pylons and Wires Using Ropes usage example demonstrating how to assign a rope body to a dynamic mesh object and set its parameters
- A set of UnigineScript API samples located in the <UnigineSDK>/data/samples/physics/ folder:
- rope_00
- rope_01
- rope_02
- rope_03
BodyRope Class
Members
static BodyRope ( ) #
Constructor. Creates a rope body with default properties.static BodyRope ( Object object ) #
Constructor. Creates a rope body with default properties for a given object.Arguments
- Object object - Object represented with the new rope body.
Last update:
2020-04-10
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