ShapeCapsule Class
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Inherits: | Shape |
ShapeCapsule Class
Members
static ShapeCapsule ( ) #
Constructor. Creates a new capsule with the zero radius and the zero height.static ShapeCapsule ( float radius, float height ) #
Constructor. Creates a new capsule with given dimensions.Arguments
- float radius - Radius of the capsule in units.
- float height - Height of the capsule in units.
static ShapeCapsule ( Body body, float radius, float height ) #
Constructor. Creates a new capsule with given dimensions and adds it to a given body.Arguments
- Body body - Body, to which the capsule will belong.
- float radius - Radius of the capsule in units.
- float height - Height of the capsule in units.
void setHeight ( float height ) #
Sets a height of the capsule.Arguments
- float height - Height of the capsule in units.
float getHeight ( ) #
Returns the current height of the capsule.Return value
Height of the capsule in units.void setRadius ( float radius ) #
Sets a radius of the capsule.Arguments
- float radius - Radius of the capsule in units.
float getRadius ( ) #
Returns the current radius of the capsule.Return value
Radius of the capsule in units.Vec3 getBottomCap ( ) #
Returns the coordinates of the center of the top hemisphere of the capsule.Return value
Coordinates of the center of the capsule's top hemisphere.Vec3 getTopCap ( ) #
Returns the coordinates of the center of the bottom hemisphere of the capsule.Return value
Coordinates of the center of the capsule's bottom hemisphere.Last update:
2020-04-10
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