WidgetComboBox Class
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Inherits: | Widget |
This class creates a combo box.
WidgetComboBox Class
Members
static WidgetComboBox ( Gui gui ) #
Constructor. Creates an empty combobox.Arguments
- Gui gui - GUI, to which the new combobox will belong.
void setCurrentItem ( int item ) #
Selects a given item.Arguments
- int item - Item number.
int getCurrentItem ( ) #
Returns the currently selected item.Return value
Item number.string getCurrentItemData ( ) #
Returns the text data of the currently selected item. The data can be used as a text identifier of the item (instead of using the item number).Return value
Item text data.string getCurrentItemText ( ) #
Returns a text value of the currently selected item.Return value
Item text.void setImage ( Image image ) #
Sets an image with mini icons to be used with items. The image is a vertical strip of square icons.Arguments
- Image image - Image to set.
Image getImage ( ) #
Returns the image with mini icons, which are used for the combobox items.Return value
Image with mini icons.void setItemData ( int item, string str ) #
Sets the text data for the item with the specified number. The data can be used as a text identifier of the item (instead of using the item number).Arguments
- int item - Item number in range from 0 to the total number of items.
- string str - Item text data to be set.
string getItemData ( int item ) #
Returns the text data of the item with the specified number. The data can be used as a text identifier of the item (instead of using the item number).Arguments
- int item - Item number in range from 0 to the total number of items.
Return value
Item text data.void setItemText ( int item, string str ) #
Sets a text for a given item.Arguments
- int item - Item number.
- string str - Item text.
string getItemText ( int item ) #
Returns the text of a given item.Arguments
- int item - Item number.
Return value
Item text.void setItemTexture ( int item, int texture ) #
Sets an icon for a given item.Arguments
- int item - Item number.
- int texture - Zero-based ID of the icon.
int getItemTexture ( int item ) #
Returns the icon of a given item.Arguments
- int item - Item number.
Return value
Zero-based ID of the icon.int getNumItems ( ) #
Returns the number of items in the combobox.Return value
Number of items.void setTexture ( string texture ) #
Sets a texture with mini icons to be used with items. The texture is a vertical strip of square icons.Arguments
- string texture - Path to a texture file.
string getTexture ( ) #
Returns file name of the image with mini icons.Return value
Path to the texture file.int addItem ( string str, int texture = -1 ) #
Adds a new item with a given text and an icon.Arguments
- string str - Item text.
- int texture - Zero-based ID of the icon.
Return value
Number of the added item.void clear ( ) #
Removes all items from the combobox.void removeItem ( int num ) #
Removes a given item from the combobox.Arguments
- int num - Item number.
void setMainBackgroundColor ( vec4 color ) #
Sets the background color to be used for the widget's text box.Arguments
- vec4 color - Four-component vector specifying the color in the RGBA format.
vec4 getMainBackgroundColor ( ) #
Returns the current background color used for the widget's text box.Return value
Four-component vector specifying the color in the RGBA format.void setListBackgroundColor ( vec4 color ) #
Sets the background color to be used for the widget's list items.Arguments
- vec4 color - Four-component vector specifying the color in the RGBA format.
vec4 getListBackgroundColor ( ) #
Returns the current background color used for the widget's list items.Return value
Four-component vector specifying the color in the RGBA format.void setSelectionColor ( vec4 color ) #
Sets the color to be used to highlight the current selection for the widget.Arguments
- vec4 color - Four-component vector specifying the color in the RGBA format.
vec4 getSelectionColor ( ) #
Returns the current color used to highlight the current selection for the widget.Return value
Four-component vector specifying the color in the RGBA format.void setBorderColor ( vec4 color ) #
Sets the border color for the widget.Arguments
- vec4 color - Four-component vector specifying the color in the RGBA format.
vec4 getBorderColor ( ) #
Returns the current border color for the widget.Return value
Four-component vector specifying the color in the RGBA format.void setButtonColor ( vec4 color ) #
Sets the color for the widget's button.Arguments
- vec4 color - Four-component vector specifying the color in the RGBA format.
vec4 getButtonColor ( ) #
Returns the current color for the widget's button.Return value
Four-component vector specifying the color in the RGBA format.Last update:
2020-07-24
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