WidgetSpriteShader Class
UnigineScript is deprecated and will be removed in future releases. Please consider using C#/C++ instead, as these APIs are the preferred ones. Availability of new Engine features in UnigineScipt is not guaranteed, as the current level of support assumes only fixing critical issues.
Inherits: | WidgetSprite |
This class creates a sprite to display a image with a custom post-process material applied.
See Also#
- UnigineScript API sample <UnigineSDK>/data/samples/widgets/sprite_01
WidgetSpriteShader Class
Members
static WidgetSpriteShader ( Gui gui, string name = 0 ) #
Constructor. Creates a new sprite with post-process material.Arguments
- Gui gui - GUI, to which the sprite will belong.
- string name - Post-process material name. This is an optional parameter.
void setMaterial ( Material material ) #
Sets a post-process material for the widget.Arguments
- Material material - Post-process material.
Material getMaterial ( ) #
Returns the current post-process material used for the widget.Return value
Post-process material.Last update:
2020-04-10
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