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Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

WorldExtern Class

Warning
The scope of applications for UnigineScript is limited to implementing materials-related logic (material expressions, scriptable materials, brush materials). Do not use UnigineScript as a language for application logic, please consider C#/C++ instead, as these APIs are the preferred ones. Availability of new Engine features in UnigineScipt (beyond its scope of applications) is not guaranteed, as the current level of support assumes only fixing critical issues.
Inherits: Node

WorldExtern is a custom user-defined world created via API.

See Also#

A C++ API sample located in the <UnigineSDK>/source/samples/Api/Nodes/WorldExtern folder

WorldExtern Class

Members


static WorldExtern ( Node node ) #

Constructor.

Arguments

  • Node node - Node instance.

static WorldExtern ( int class_id ) #

Constructor. Creates a custom user-defined world.

Arguments

  • int class_id - Unique class ID.

int getClassID ( ) #

Returns a unique class ID.

Return value

Returns a unique class ID if the world exists; otherwise, 0.
Last update: 2020-07-31
Build: ()