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Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

TerrainGlobalLodHeight Class

Warning
The scope of applications for UnigineScript is limited to implementing materials-related logic (material expressions, scriptable materials, brush materials). Do not use UnigineScript as a language for application logic, please consider C#/C++ instead, as these APIs are the preferred ones. Availability of new Engine features in UnigineScipt (beyond its scope of applications) is not guaranteed, as the current level of support assumes only fixing critical issues.
Warning
The functionality described in this article is not available in the Community SDK edition.
You should upgrade to Engineering / Sim SDK edition to use it.

This class is inherited from the TerrainGlobalLod class and used to manage a single height LOD (level of detail) of the global terrain object. Height LODs are used for collision and intersection detection.

TerrainGlobalLodHeight Class

Members


void setCastShadows ( int shadows ) #

Enables or disables casting shadows from non-world lights for the height LOD.

Arguments

  • int shadows - 1 to enable casting shadows, 0 to disable it.

int isCastShadows ( ) #

Returns a value indicating if shadow casting for the height LOD is enabled.

Return value

1 if shadow casting for the height LOD is enabled; otherwise, 0.

void setCollision ( int collision ) #

Enables or disables collision detection for the height LOD.

Arguments

  • int collision - 1 to enable collision detection, 0 to disable it.

int isCollision ( ) #

Returns a value indicating if collision detection for the height LOD is enabled.

Return value

1 if collision detection for the height LOD is enabled; otherwise, 0.

void setCollisionMask ( int mask ) #

Sets the collision mask for the height LOD. A collision of an object with the height LOD will be detected, if they both have matching masks.

Arguments

  • int mask - Collision mask, an integer value each bit of which is a mask.

int getCollisionMask ( ) #

Returns the current collision mask for the height LOD. A collision of an object with the height LOD will be detected, if they both have matching masks.

Return value

Collision mask, an integer value each bit of which is a mask.

void setIntersection ( int intersection ) #

Enables or disables intersection detection for the height LOD.

Arguments

  • int intersection - 1 to enable intersection detection, 0 to disable it.

int isIntersection ( ) #

Returns a value indicating if intersection detection for the height LOD is enabled.

Return value

1 if intersection detection for the height LOD is enabled; otherwise, 0.

void setIntersectionMask ( int mask ) #

Sets the intersection mask for the height LOD. An intersection of an object with the height LOD will be detected, if they both have matching masks.

Arguments

  • int mask - Intersection mask, an integer value each bit of which is a mask.

int getIntersectionMask ( ) #

Returns the current intersection mask for the height LOD. An intersection of an object with the height LOD will be detected, if they both have matching masks.

Return value

Intersection mask, an integer value each bit of which is a mask.
Last update: 2020-07-31
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