WidgetEditLine Class
The scope of applications for UnigineScript is limited to implementing materials-related logic (material expressions, scriptable materials, brush materials). Do not use UnigineScript as a language for application logic, please consider C#/C++ instead, as these APIs are the preferred ones. Availability of new Engine features in UnigineScipt (beyond its scope of applications) is not guaranteed, as the current level of support assumes only fixing critical issues.
Inherits: | Widget |
This class creates an editable single-line text field containing a text string.
WidgetEditLine Class
Members
static WidgetEditLine ( Gui gui, string str = 0 ) #
Constructor. Creates a text field and adds it to the specified GUI.Arguments
- Gui gui - GUI, to which the text field will belong.
- string str - Initial value. This is an optional parameter.
static WidgetEditLine ( string str = 0 ) #
Constructor. Creates a text field and adds it to the Engine GUI.Arguments
- string str - Initial value. This is an optional parameter.
void setBackground ( int background ) #
Sets a value indicating if a background texture should be rendered for the text field.Arguments
- int background - Positive number to render a background texture, 0 not to render.
int getBackground ( ) #
Returns a value indicating if a background texture is rendered for the text field.Return value
Positive number if a background texture is rendered; otherwise, 0.void setCapacity ( int capacity ) #
Sets a maximum length of a string entered into the text field.Arguments
- int capacity - Maximum number of characters.
int getCapacity ( ) #
Returns the maximum length of a string entered into the text field.Return value
Maximum number of characters.void setCursor ( int cursor ) #
Sets a cursor position in the text field.Arguments
- int cursor - Cursor position. The provided value will be saturated in the range from 0 to text field capacity.
int getCursor ( ) #
Gets the current cursor position in the text field.Return value
Cursor position.void setEditable ( int editable ) #
Sets a value indicating if the contents of the text field can be edited.Arguments
- int editable - Positive number to make the text field editable, 0 to make it read-only.
int isEditable ( ) #
Returns a value indicating if the contents of the text field can be edited.Return value
Positive number if the text field contents can be edited; otherwise, 0.void setPassword ( int password ) #
Turns the widget into a generic text field or into a password field.Arguments
- int password - Positive number to make the widget a password field, 0 to make it a generic text field.
int isPassword ( ) #
Returns a value indicating if the text field is a password field (all entered characters show up as dots).Return value
Positive number if the widget is a password field; otherwise, 0.void setSelection ( int selection ) #
Sets a position, from which a new selection will start.Arguments
- int selection - Position, from which the selection will start.
int getSelection ( ) #
Returns a position, from which the selection starts.Return value
Position, from which the selection starts.String getSelectionText ( ) #
Returns currently selected text.Return value
Currently selected text.void setText ( string text ) #
Sets a text for the text field.Arguments
- string text - Text string.
string getText ( ) #
Returns the current contents of the text field.Return value
Text string.void setValidator ( int validator ) #
Sets a validator for the text filed contents.Arguments
- int validator - One of the GUI_VALIDATOR_* pre-defined variables.
int getValidator ( ) #
Returns the validator associated with the text field. The default is GUI_VALIDATOR_ANY.Return value
One of the GUI_VALIDATOR_* pre-defined variables.void clearSelectionText ( ) #
Deletes currently selected text.void setBackgroundColor ( vec4 color ) #
Sets the background color for the widget.Arguments
- vec4 color - Four-component vector specifying the color in the RGBA format.
vec4 getBackgroundColor ( ) #
Returns the current background color for the widget.Return value
Four-component vector specifying the color in the RGBA format.void setSelectionColor ( vec4 color ) #
Sets the color to be used to highlight the current selection for the widget.Arguments
- vec4 color - Four-component vector specifying the color in the RGBA format.
vec4 getSelectionColor ( ) #
Returns the current color used to highlight the current selection for the widget.Return value
Four-component vector specifying the color in the RGBA format.void setBorderColor ( vec4 color ) #
Sets the border color for the widget.Arguments
- vec4 color - Four-component vector specifying the color in the RGBA format.
vec4 getBorderColor ( ) #
Returns the current border color for the widget.Return value
Four-component vector specifying the color in the RGBA format.Last update:
2020-07-31
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