Syncker Class
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This class represents the base interface of the Syncker, from which Master and Slave interfaces are inherited. It contains all common functions available for both Slave and Master.
Syncker plugin must be loaded.
Syncker Class
Members
void setInterpolation ( int enabled ) #
Sets a value indicating if interpolation and extrapolation should be enabled for the computer to tackle the problem of lost packets between the master and slaves.Arguments
- int enabled - 1 to enable interpolation and extrapolation for the computer; 0 - to disable.
int isInterpolation ( ) #
Returns a value indicating if interpolation and extrapolation are enabled for the computer to tackle the problem of lost packets between the master and slaves.Return value
1 if interpolation and extrapolation are enabled for the computer; otherwise, 0.int isInterpolation ( Node node ) #
Returns a value indicating if the given node is interpolated by the Syncker.Arguments
- Node node - Node to be checked.
Return value
1 if the given node is interpolated by the Syncker; otherwise, 0.void setInterpolationPeriod ( double period ) #
Sets the interpolation period value for the computer.Arguments
- double period - Interpolation period value, in seconds. The default value is 0.04.
double getInterpolationPeriod ( ) #
Returns the current interpolation period value for the computer.Return value
Interpolation period value, in seconds. The default value is 0.04.void setExtrapolationPeriod ( double period ) #
Sets the extrapolation period value for the computer.Arguments
- double period - Extrapolation period value, in seconds. The default value is 0.04.
double getExtrapolationPeriod ( ) #
Returns the current extrapolation period value for the computer.Return value
Extrapolation period value, in seconds. The default value is 0.2.void setView ( int display_num, string display_name ) #
Assigns the specified display or projector stored in the configuration file to the specified display of the computer.Arguments
- int display_num - Display number to assign the viewport to.
- string display_name - Name of the display or projector stored in the configuration file that represents the viewport.
string getView ( int display_num ) #
Returns the current display or projector stored in the configuration file and assigned to the given display of the computer.Arguments
- int display_num - Display number.
Return value
Name of the display or projector stored in the configuration file and assigned to the given display.void clearViews ( ) #
Clears all views assigned to the displays of the computer.void setDebug ( bool enabled, int x, int y, int align_mask ) #
Enables or disables displaying of debug information at the specified position on the screen.Arguments
- bool enabled - true to display the debug information; false - to hide it.
- int x - Horizontal margin of the debug information block. The default value is 10.
- int y - Vertical margin of the debug information block. The default value is 10.
- int align_mask - Alignment mask. One of the Gui::ALIGN_* variables or their combination. The default value is Gui::ALIGN_RIGHT | Gui::ALIGN_BOTTOM.
bool isDebug ( ) #
Returns a value indicating if the debug information is to be displayed.Return value
true if the debug information is to be displayed; otherwise, false.int getAddressingMethod ( ) #
Returns the packet addressing method currently used by the Syncker for communication.Return value
Packets addressing mode currently used by the Syncker.int isAsynchronous ( ) #
Returns a value indicating if Syncker currently operates in the asynchronous mode.Return value
1 if Syncker currently operates in the asynchronous mode; otherwise, 0.void setDisconnectTimeout ( float timeout ) #
Sets the timeout period after which a Slave shall be considered as disconnected.Arguments
- float timeout - Duration of the timeout period, in seconds.
float getDisconnectTimeout ( ) #
Returns the current timeout period after which a Slave is considered as disconnected.Return value
Duration of the timeout period, in seconds.Projections getProjections ( ) #
Returns the interface for managing projections configuration via API (see the Projections class).Return value
Projections class instance.vec3 getViewOffset ( ) #
Returns the current view offset. The view offset is used in CAVE systems to reflect the current viewer's head position. It can also be used for parallax adjustment insid the cockpit.Return value
A vec3 vector representing components of the the view offset along X, Y, and Z axes, in meters.int sendMessage ( string channel, Blob message, int delivery_method = DELIVERY_METHOD.RELIABLE ) #
Sends a user message contained in the specified buffer using the given delivery method to the specified named channel via the UDP protocol.Arguments
- string channel - Channel name. Multiple systems may use Syncker's network simultaneously (e.g. IG and a users App application). For convenience, all messages are sent and received via named channels. If the specified channel does not exist, it shall be created.
- Blob message - Buffer, containing the user message.
- int delivery_method -
Return value
1 if the message was sent successfully; otherwise, 0.void setMessageReceivedCallback ( string channel, Variable func ) #
Sets a callback function to be fired when a UDP user message is sent. A callback is executed in the Main Thread, but it is undefined when exactly - either in update(), or postUpdate(), or swap().Arguments
- string channel - Channel name. Multiple systems may use Syncker's network simultaneously (e.g. IG and a users App application). For convenience, all messages are sent and received via named channels. If the specified channel does not exist, it shall be created.
- Variable func - There are two ways you can specify a callback function:
- by name - when you call a function, declared globally.
- by ID - when you call a member function of a certain class. An ID can be obtained via functionid().
Last update:
2020-07-31
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