FieldAnimation Class
The scope of applications for UnigineScript is limited to implementing materials-related logic (material expressions, scriptable materials, brush materials). Do not use UnigineScript as a language for application logic, please consider C#/C++ instead, as these APIs are the preferred ones. Availability of new Engine features in UnigineScipt (beyond its scope of applications) is not guaranteed, as the current level of support assumes only fixing critical issues.
Inherits: | Field |
This class allows you to create and modify field animation objects.
See also#
- A set of UnigineScript samples located in the <UnigineSDK>/data/samples/fields/ folder:
- animation_00
- animation_01
FieldAnimation Class
Members
static FieldAnimation ( vec3 size ) #
Creates a new field animation node of the specified size:- If the field animation is of an ellipse shape, its radius values along the axes must be specified.
- Otherwise, dimensions of the cube must be specified.
Arguments
- vec3 size - A size of the field animation along X, Y and Z axes in units.
void setAnimationScale ( float scale ) #
Sets the animation scale value indicating the scale for speed of vegetation swaying.Arguments
- float scale - The scale for speed of vegetation swaying value.
float getAnimationScale ( ) #
Returns the animation scale value indicating the scale for speed of vegetation swaying.Return value
The scale for speed of vegetation swaying value.void setAttenuation ( float attenuation ) #
Sets an attenuation coefficient value for the field animation that indicates how much animation attenuates starting from the center of the animation field to its edges:- By the minimum value of 0, no animation will be visible.
- The higher the value, the more intensive animation will be at the edges of the animation field.
Arguments
- float attenuation - An attenuation coefficient value. If a too small value is provided, 1E-6 will be used instead.
float getAttenuation ( ) #
Returns the current attenuation coefficient for the Field Animation that indicates how much animation fades away starting from the center of the animation field to its edges:- By the minimum value of 0, no animation will be visible.
- The higher the value, the more intensive animation will be at the edges of the animation field.
Return value
Current attenuation coefficient value.void setEllipse ( int ellipse ) #
Transforms a cube-shaped field animation into an ellipse-shaped one or vice versa.Arguments
- int ellipse - 1 for the ellipse-shaped field animation, 0 for the cube-shaped one.
int isEllipse ( ) #
Returns a value indicating if the Field Animation is of an ellipse shape.Return value
1 if the field animation is of an ellipse shape, otherwise - 0.void setLeaf ( float leaf ) #
Sets a scale for the rotation angle of vegetation leaves inside the animation field.Arguments
- float leaf - Scale for the rotation angle of vegetation leaves. If a negative value is provided, 0 will be used instead.
float getLeaf ( ) #
Returns the scale for the rotation angle of vegetation leaves inside the animation field.Return value
Scale for the rotation angle of vegetation leaves.void setSize ( vec3 size ) #
Sets an animation field size:- If the field animation is of an ellipse shape, its radius values along the axes must be set.
- Otherwise, dimensions of the cube must be set.
Arguments
- vec3 size - A new animation field size along the X, Y and Z axes in units. If a negative value is provided, 0 will be used instead.
vec3 getSize ( ) #
Returns the animation field size:- If the field animation is of an ellipse shape, its radius values along the axes will be returned.
- Otherwise, dimensions of the cube will be returned.
Return value
The current animation field size along the X, Y and Z axes in units.void setStem ( float stem ) #
Sets a scale for movement amplitude of grass and vegetation stems inside the animation field.Arguments
- float stem - Scale for movement amplitude of grass and vegetation stems. If a negative value is provided, 0 will be used instead.
float getStem ( ) #
Returns the scale for movement amplitude of grass and vegetation stems inside the animation field.Return value
Scale for movement amplitude of grass and vegetation stems.void setWind ( vec3 wind ) #
Sets wind coefficients values that define wind direction inside the animation field.Arguments
- vec3 wind - Wind coefficients values along the X, Y and Z directions.
vec3 getWind ( ) #
Returns the wind coefficients values that define wind direction inside the animation field.Return value
Current wind coefficients values along the X, Y, and Z directions.static int type ( ) #
Returns the type of the object.Return value
FieldAnimation type identifier.Last update:
2020-07-31
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