WidgetWindow Class
The scope of applications for UnigineScript is limited to implementing materials-related logic (material expressions, scriptable materials, brush materials). Do not use UnigineScript as a language for application logic, please consider C#/C++ instead, as these APIs are the preferred ones. Availability of new Engine features in UnigineScipt (beyond its scope of applications) is not guaranteed, as the current level of support assumes only fixing critical issues.
Inherits: | Widget |
This class creates a titled window.
See Also#
- UnigineScript API sample <UnigineSDK>/data/samples/widgets/window_00
- C++ API sample <UnigineSDK>/source/samples/Api/Widgets/WidgetWindow
- C# API sample <UnigineSDK>/source/csharp/samples/Api/Widgets/WidgetWindow
WidgetWindow Class
Members
static WidgetWindow ( Gui gui, string str = 0, int x = 0, int y = 0 ) #
Constructor. Creates a window with given parameters and adds it to the specified GUI.Arguments
- Gui gui - GUI, to which the new window will belong.
- string str - Window title. This is an optional parameter.
- int x - Horizontal space between the widgets in the window and between them and the window border. This is an optional parameter.
- int y - Vertical space between the widgets in the window and between them and the window border. This is an optional parameter.
static WidgetWindow ( string str = 0, int x = 0, int y = 0 ) #
Constructor. Creates a window with given parameters and adds it to the Engine GUI.Arguments
- string str - Window title. This is an optional parameter.
- int x - Horizontal space between the widgets in the window and between them and the window border. This is an optional parameter.
- int y - Vertical space between the widgets in the window and between them and the window border. This is an optional parameter.
void setBlendable ( int blendable ) #
Sets a value indicating if the window can fade in and out when changing to the minimized state and back.Arguments
- int blendable - 1 to allow fading in and out, 0 to disallow it.
int isBlendable ( ) #
Returns a value indicating if the window can fade in and out when changing to the minimized state and back. The default is 0.Return value
1 if the window can fade in and out; otherwise, 0.void setColor ( vec4 color ) #
Sets a color for the global color multiplier. The default is equivalent to #ffffff (white).Arguments
- vec4 color - Multiplier color.
vec4 getColor ( ) #
Returns a color of the global color multiplier.Return value
Multiplier color.void setFloatable ( int floatable ) #
Sets a value indicating if the window is animated when changing to the minimized state and back.Arguments
- int floatable - 1 to allow animating the window, 0 not to make it.
int isFloatable ( ) #
Returns a value indicating if the window is animated when changing to the minimized state and back. The default is 0.Return value
1 if the window is animated; otherwise, 0.void setMaxHeight ( int height ) #
Sets the maximum height value for the window.Arguments
- int height - Maximum height value.
int getMaxHeight ( ) #
Returns the maximum height value of the window.Return value
Maximum height value.void setMaxWidth ( int width ) #
Sets the maximum width value for the window.Arguments
- int width - Maximum width value.
int getMaxWidth ( ) #
Returns the maximum width value of the window.Return value
Maximum width value.void setMoveable ( int moveable ) #
Sets a value indicating if the window is movable.Arguments
- int moveable - 1 to set the window as movable; otherwise, 0.
int isMoveable ( ) #
Returns a value indicating if the window is movable. The default is 1.Return value
1 if the window is movable; otherwise, 0.void setPadding ( int l, int r, int t, int b ) #
Sets widget paddings for all sides. Padding clears an area around the content of a widget (inside of it).Arguments
- int l - Left-side padding in pixels.
- int r - Right-side padding in pixels.
- int t - Top padding in pixels.
- int b - Bottom padding in pixels.
int getPaddingBottom ( ) #
Returns the current bottom padding for the widget content.Return value
Bottom padding in pixels.int getPaddingLeft ( ) #
Returns the current left-side padding for the widget content.Return value
Left-side padding in pixels.int getPaddingRight ( ) #
Returns the current right-side padding for the widget content.Return value
Right-side padding in pixels.int getPaddingTop ( ) #
Returns the current top padding for the widget content.Return value
Top padding in pixels.void setSizeable ( int sizeable ) #
Sets a value indicating if the window is resizeable.Arguments
- int sizeable - 1 to allow resizing the window, 0 to disallow it.
int isSizeable ( ) #
Returns a value indicating if the window is resizeable. The default is 0.Return value
1 if the window is resizeable; otherwise, 0.void setSnapDistance ( int distance ) #
Sets a distance, at which the window snaps to another window or screen edge.Arguments
- int distance - Distance in pixels.
int getSnapDistance ( ) #
Returns the distance, at which the window snaps to another window or screen edge. The default is 0 (do not snap).Return value
Distance in pixels.void setSpace ( int x, int y ) #
Sets a space between the widgets in the window and between them and the window border.Arguments
- int x - Horizontal space. If a negative value is provided, 0 will be used instead.
- int y - Vertical space. If a negative value is provided, 0 will be used instead.
int getSpaceX ( ) #
Returns the horizontal space between the widgets in the window and between them and the window border.Return value
Horizontal space.int getSpaceY ( ) #
Returns the vertical space between the widgets in the window and between them and the window border.Return value
Vertical space.void setText ( string text ) #
Sets a window title.Arguments
- string text - Window title.
string getText ( ) #
Returns the current window title.Return value
Window title.void setTextAlign ( int align ) #
Sets alignment of the window title.Arguments
- int align - One of the GUI_ALIGN_* pre-defined variables.
int getTextAlign ( ) #
Returns the alignment of the window title.Return value
One of the GUI_ALIGN_* pre-defined variables.void setTitleable ( int titleable ) #
Sets a value indicating if the window is minimized when double-clicking on it. The default is 0.Arguments
- int titleable - 1 to allow minimization, 0 to disallow it.
int isTitleable ( ) #
Returns a value indicating if the window is minimized when double-clicking on it. The default is 0.Return value
1 if the window is minimized when double-clicking on it; otherwise, 0.void setTransform ( mat4 transform ) #
Sets the global widget transformation matrix. This 2D matrix can be tilted, rotated, moved or modified in many ways in 3D space.Arguments
- mat4 transform - Transformation matrix.
mat4 getTransform ( ) #
Returns the global widget transformation matrix.Return value
Transformation matrix.void setBackgroundColor ( vec4 color ) #
Sets the background color to be used for the widget.Arguments
- vec4 color - Four-component vector specifying the color in the RGBA format.
vec4 getBackgroundColor ( ) #
Returns the current background color used for the widget.Return value
Four-component vector specifying the color in the RGBA format.void setBorderColor ( vec4 color ) #
Sets the border color for the widget.Arguments
- vec4 color - Four-component vector specifying the color in the RGBA format.
vec4 getBorderColor ( ) #
Returns the current border color for the widget.Return value
Four-component vector specifying the color in the RGBA format.Last update:
2020-07-31
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