WidgetEditText Class
The scope of applications for UnigineScript is limited to implementing materials-related logic (material expressions, scriptable materials, brush materials). Do not use UnigineScript as a language for application logic, please consider C#/C++ instead, as these APIs are the preferred ones. Availability of new Engine features in UnigineScipt (beyond its scope of applications) is not guaranteed, as the current level of support assumes only fixing critical issues.
Inherits: | Widget |
WidgetEditText Class
Members
static WidgetEditText ( Gui gui, string str = 0 ) #
Constructor. Creates a multiline text field and adds it to the specified GUI.Arguments
- Gui gui - GUI, to which the text field will belong.
- string str - Initial value. This is an optional parameter.
static WidgetEditText ( string str = 0 ) #
Constructor. Creates a multiline text field and adds it to the Engine GUI.Arguments
- string str - Initial value. This is an optional parameter.
void setBackground ( int background ) #
Sets a value indicating if a background texture should be rendered for the text field.Arguments
- int background - Positive number to render a background texture, 0 not to render.
int getBackground ( ) #
Returns a value indicating if a background texture is rendered for the text field.Return value
Positive number if a background texture is rendered; otherwise, 0.void setCursor ( int position, int line ) #
Sets the cursor to a given position in a given line.Arguments
- int position - Position number.
- int line - Line number.
int getCursorLine ( ) #
Returns a number of the current line.Return value
Line number.int getCursorPosition ( ) #
Returns a cursor position in the current line.Return value
Position number.void setEditable ( int editable ) #
Sets a value indicating if the contents of the text field can be edited.Arguments
- int editable - Positive number to make the text field editable, 0 to make it read-only.
int isEditable ( ) #
Returns a value indicating if the contents of the text field can be edited.Return value
Positive number if the text field contents can be edited; otherwise, 0.void setLineText ( int line, string str ) #
Sets new contents for a given line.Arguments
- int line - Line number.
- string str - Text.
String getLineText ( int line ) #
Returns the text contained in a given line.Arguments
- int line - Line number.
Return value
Text.int getNumLines ( ) #
Returns the number of lines in the text field.Return value
Number of lines.void setSelection ( int position, int line ) #
Sets a line and a position, from which a new selection will start.Arguments
- int position - Position number.
- int line - Line number.
int getSelectionLine ( ) #
Returns a number of the line where selection starts.Return value
Line number.int getSelectionPosition ( ) #
Returns a cursor position in the line where selection starts.Return value
Position number.String getSelectionText ( ) #
Returns the currently selected text.Return value
Currently selected text.void setText ( string text ) #
Sets a text for the text field.Arguments
- string text - Text.
string getText ( ) #
Returns the current contents of the text field.Return value
Text.void setTokenColor ( string token, vec4 color ) #
Sets a color to a given token. The token will be highlighted with the provided color.Arguments
- string token - Token (i.e. keyword, identifier, etc).
- vec4 color - Color.
vec4 getTokenColor ( string token ) #
Returns a color, which is used to highlight a given token.Arguments
- string token - Token.
Return value
Current token color.void setTokensColor ( string tokens, vec4 color ) #
Sets a color to given tokens. All tokens from the list will be highlighted with the color.Arguments
- string tokens - Comma-separated list of tokens (i.e. keywords, identifiers, etc).
- vec4 color - Color.
int addLine ( string str = 0 ) #
Adds a new line to the widget.Arguments
- string str - Text to add. This is an optional argument.
Return value
Number of the added line.void clearSelectionText ( ) #
Deletes the currently selected text.void removeLine ( int line ) #
Deletes a given line.Arguments
- int line - Line number.
void setBackgroundColor ( vec4 color ) #
Sets the background color for the widget.Arguments
- vec4 color - Four-component vector specifying the color in the RGBA format.
vec4 getBackgroundColor ( ) #
Returns the current background color for the widget.Return value
Four-component vector specifying the color in the RGBA format.void setSelectionColor ( vec4 color ) #
Sets the color to be used to highlight the current selection for the widget.Arguments
- vec4 color - Four-component vector specifying the color in the RGBA format.
vec4 getSelectionColor ( ) #
Returns the current color used to highlight the current selection for the widget.Return value
Four-component vector specifying the color in the RGBA format.Last update:
2020-07-31
Help improve this article
Was this article helpful?
(or select a word/phrase and press Ctrl+Enter)