DecalOrtho Class
The scope of applications for UnigineScript is limited to implementing materials-related logic (material expressions, scriptable materials, brush materials). Do not use UnigineScript as a language for application logic, please consider C#/C++ instead, as these APIs are the preferred ones. Availability of new Engine features in UnigineScipt (beyond its scope of applications) is not guaranteed, as the current level of support assumes only fixing critical issues.
Inherits: | Decal |
This class describes how to create and modify orthographic decals.
See Also#
A set of UnigineScript API samples located in the <UnigineSDK>/data/samples/decals/ folder:
- ortho_01
- ortho_02
- ortho_03
- ortho_05
Creating an Orthographic Decal#
The following code illustrates how to create an orthographic decal, set its parameters and add the node to UnigineEditor.
#include <core/unigine.h>
int init() {
DecalOrtho decal_ortho;
// create an ortho decal and setting its radius to 10, width and height to 2, material to "decal_base"
decal_ortho = new DecalOrtho(10.0f, 2.0f, 2.0f, "decal_base");
// set the name and position of the decal
decal_ortho.setName("Ortho Decal");
decal_ortho.setWorldPosition(vec3(0.0f, 0.0f, 5.0f));
return 1;
}
DecalOrtho Class
Members
static DecalOrtho ( float radius, float width, float height, string material ) #
Constructor. Creates a new projected decal with the given properties.Arguments
- float radius - The height of the projection box along the Z axis, in units.
- float width - The length of the projection box along the X axis, in units.
- float height - The length of the projection box along the Y axis, in units.
- string material - A material of the decal.
void setHeight ( float height ) #
Sets a new length of the projection box along the Y axis.Arguments
- float height - The length of the projection box along the Y axis, in units. If a negative value is provided, 0 will be used instead.
float getHeight ( ) #
Returns the current length of the projection box along the Y axis.Return value
The length of the projection box along the Y axis, in units.mat4 getProjection ( ) #
Returns the projection matrix.Return value
The projection matrix of the decal.void setRadius ( float radius ) #
Sets the new height of the projection box along the Z axis.Arguments
- float radius - The height of the projection box along the Z axis, in units.
float getRadius ( ) #
Returns the current height of the projection box along the Z axis.Return value
The height of the projection box along the Z axis, in units.void setWidth ( float width ) #
Sets the new length of the projection box along the X axis.Arguments
- float width - The length of the projection box along the X axis, in units.
float getWidth ( ) #
Returns the current length of the projection box along the X axis, in units.Return value
The length of the projection box along the X axis, in units.void setZNear ( float znear ) #
Sets the new value of the near clipping plane.Arguments
- float znear - The value of the near clipping plane, ranging from 0 to 1.
float getZNear ( ) #
Returns the value of the near clipping plane.Return value
The value of the near clipping plane, ranging from 0 to 1.static int type ( ) #
Returns a type identifier.Return value
Type identifier.Last update:
2020-07-31
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