WidgetSlider Class
The scope of applications for UnigineScript is limited to implementing materials-related logic (material expressions, scriptable materials, brush materials). Do not use UnigineScript as a language for application logic, please consider C#/C++ instead, as these APIs are the preferred ones. Availability of new Engine features in UnigineScipt (beyond its scope of applications) is not guaranteed, as the current level of support assumes only fixing critical issues.
Inherits: | Widget |
This class creates a slider: horizontal or vertical one.
WidgetSlider Class
Members
static WidgetSlider ( Gui gui, int min = 0, int max = 100, int value = 0 ) #
Constructor. Creates a slider with given properties (horizontal one by default) and adds it to the specified GUI.Arguments
- Gui gui - GUI, to which the slider will belong.
- int min - Minimum value.
- int max - Maximum value.
- int value - Initial value.
static WidgetSlider ( int min = 0, int max = 100, int value = 0 ) #
Constructor. Creates a slider with given properties (horizontal one by default) and adds it to the Engine GUI.Arguments
- int min - Minimum value.
- int max - Maximum value.
- int value - Initial value.
void setButtonHeight ( int height ) #
Sets the height of the slider handle in pixels (for a vertical slider).Arguments
- int height - Height of the handle in pixels.
int getButtonHeight ( ) #
Returns the height of the slider handle in pixels (for a vertical slider).Return value
Height of the handle in pixels.void setButtonWidth ( int width ) #
Sets width of the slider handle in pixels (for a horizontal slider).Arguments
- int width - Width of the handle in pixels.
int getButtonWidth ( ) #
Returns the width of the slider handle in pixels (for a horizontal slider).Return value
Width of the handle in pixels.void setMaxExpand ( int expand ) #
Sets the maximum value, up to which the upper limit of the range of the slider values can be expanded.Arguments
- int expand - Maximum value, up to which the slider's upper limit can be raised.
int getMaxExpand ( ) #
Returns the current maximum value, up to which the upper limit of the range of the slider values can be expanded.The upper limit of the slider can be expanded only if the slider is attached
to an editline with the GUI_ATTACH_MAX_EXPAND flag.
Return value
Maximum value, up to which the slider's upper limit can be raised.void setMaxValue ( int value ) #
Sets the maximum value for the slider.Arguments
- int value - Maximum value.
int getMaxValue ( ) #
Returns the current maximum value of the slider.The value returned by this function may differ from the value set via setMaxValue().
See The setMaxExpand() function for more details.
Return value
Maximum value.void setMinExpand ( int expand ) #
Sets the minimum value, up to which the lower limit of the range of the slider values can be expanded.Arguments
- int expand - Minimum value, up to which the slider's lower limit can be dropped.
int getMinExpand ( ) #
Returns the minimum value, up to which the lower limit of the range of the slider values can be expanded.The lower limit of the slider can be expanded only if the slider is attached
to an editline with the GUI_ATTACH_MIN_EXPAND flag.
Return value
Minimum value, up to which the slider's lower limit can be dropped.void setMinValue ( int value ) #
Sets the minimum value for the slider.Arguments
- int value - Minimum value.
int getMinValue ( ) #
Returns the minimum value of the slider.The value returned by this function may differ from the value set via setMinValue().
See The setMinExpand() function for more details.
Return value
Minimum value.void setOrientation ( int orientation ) #
Sets orientation of the slider: horizontal (by default) or vertical one.Arguments
- int orientation - 1 to set horizontal orientation; 0 to set vertical one.
int getOrientation ( ) #
Returns the current orientation of the slider: horizontal or vertical one.Return value
1 if the orientation is vertical; 0 if it is horizontal.void setValue ( int value ) #
Sets a new current value for the slider, i.e. its position.Arguments
- int value - Slider value.
int getValue ( ) #
Returns the current value of the slider, i.e. its position.Return value
Current slider value.void setBackgroundColor ( vec4 color ) #
Sets the background color to be used for the widget.Arguments
- vec4 color - Four-component vector specifying the color in the RGBA format.
vec4 getBackgroundColor ( ) #
Returns the current background color used for the widget.Return value
Four-component vector specifying the color in the RGBA format.void setButtonColor ( vec4 color ) #
Sets the color for the widget's button.Arguments
- vec4 color - Four-component vector specifying the color in the RGBA format.
vec4 getButtonColor ( ) #
Returns the current color for the widget's button.Return value
Four-component vector specifying the color in the RGBA format.Last update:
2020-07-31
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