WidgetComboBox Class
The scope of applications for UnigineScript is limited to implementing materials-related logic (material expressions, scriptable materials, brush materials). Do not use UnigineScript as a language for application logic, please consider C#/C++ instead, as these APIs are the preferred ones. Availability of new Engine features in UnigineScipt (beyond its scope of applications) is not guaranteed, as the current level of support assumes only fixing critical issues.
Inherits: | Widget |
This class creates a combo box.
WidgetComboBox Class
Members
static WidgetComboBox ( Gui gui ) #
Constructor. Creates an empty combobox and adds it to the specified GUI.Arguments
- Gui gui - GUI, to which the new combobox will belong.
static WidgetComboBox ( ) #
Constructor. Creates an empty combobox and adds it to the Engine GUI.void setCurrentItem ( int item ) #
Selects a given item.Arguments
- int item - Item number.
int getCurrentItem ( ) #
Returns the currently selected item.Return value
Item number.string getCurrentItemData ( ) #
Returns the text data of the currently selected item. The data can be used as a text identifier of the item (instead of using the item number).Return value
Item text data.string getCurrentItemText ( ) #
Returns a text value of the currently selected item.Return value
Item text.void setImage ( Image image ) #
Sets an image with mini icons to be used with items. The image is a vertical strip of square icons.Arguments
- Image image - Image to set.
Image getImage ( ) #
Returns the image with mini icons, which are used for the combobox items.Return value
Image with mini icons.void setItemData ( int item, string str ) #
Sets the text data for the item with the specified number. The data can be used as a text identifier of the item (instead of using the item number).Arguments
- int item - Item number in range from 0 to the total number of items.
- string str - Item text data to be set.
string getItemData ( int item ) #
Returns the text data of the item with the specified number. The data can be used as a text identifier of the item (instead of using the item number).Arguments
- int item - Item number in range from 0 to the total number of items.
Return value
Item text data.void setItemText ( int item, string str ) #
Sets a text for a given item.Arguments
- int item - Item number.
- string str - Item text.
string getItemText ( int item ) #
Returns the text of a given item.Arguments
- int item - Item number.
Return value
Item text.void setItemTexture ( int item, int texture ) #
Sets an icon for a given item.Arguments
- int item - Item number.
- int texture - Zero-based ID of the icon.
int getItemTexture ( int item ) #
Returns the icon of a given item.Arguments
- int item - Item number.
Return value
Zero-based ID of the icon.int getNumItems ( ) #
Returns the number of items in the combobox.Return value
Number of items.void setTexture ( string texture ) #
Sets a texture with mini icons to be used with items. The texture is a vertical strip of square icons.Arguments
- string texture - Path to a texture file.
string getTexture ( ) #
Returns file name of the image with mini icons.Return value
Path to the texture file.int addItem ( string str, int texture = -1 ) #
Adds a new item with a given text and an icon.Arguments
- string str - Item text.
- int texture - Zero-based ID of the icon.
Return value
Number of the added item.void clear ( ) #
Removes all items from the combobox.void removeItem ( int num ) #
Removes a given item from the combobox.Arguments
- int num - Item number.
void setMainBackgroundColor ( vec4 color ) #
Sets the background color to be used for the widget's text box.Arguments
- vec4 color - Four-component vector specifying the color in the RGBA format.
vec4 getMainBackgroundColor ( ) #
Returns the current background color used for the widget's text box.Return value
Four-component vector specifying the color in the RGBA format.void setListBackgroundColor ( vec4 color ) #
Sets the background color to be used for the widget's list items.Arguments
- vec4 color - Four-component vector specifying the color in the RGBA format.
vec4 getListBackgroundColor ( ) #
Returns the current background color used for the widget's list items.Return value
Four-component vector specifying the color in the RGBA format.void setSelectionColor ( vec4 color ) #
Sets the color to be used to highlight the current selection for the widget.Arguments
- vec4 color - Four-component vector specifying the color in the RGBA format.
vec4 getSelectionColor ( ) #
Returns the current color used to highlight the current selection for the widget.Return value
Four-component vector specifying the color in the RGBA format.void setBorderColor ( vec4 color ) #
Sets the border color for the widget.Arguments
- vec4 color - Four-component vector specifying the color in the RGBA format.
vec4 getBorderColor ( ) #
Returns the current border color for the widget.Return value
Four-component vector specifying the color in the RGBA format.void setButtonColor ( vec4 color ) #
Sets the color for the widget's button.Arguments
- vec4 color - Four-component vector specifying the color in the RGBA format.
vec4 getButtonColor ( ) #
Returns the current color for the widget's button.Return value
Four-component vector specifying the color in the RGBA format.Last update:
2020-07-31
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