DecalProj Class
The scope of applications for UnigineScript is limited to implementing materials-related logic (material expressions, scriptable materials, brush materials). Do not use UnigineScript as a language for application logic, please consider C#/C++ instead, as these APIs are the preferred ones. Availability of new Engine features in UnigineScipt (beyond its scope of applications) is not guaranteed, as the current level of support assumes only fixing critical issues.
Inherits: | Decal |
This class describes how to create and modify projected decals.
See also#
A UnigineScript API sample <UnigineSDK>/data/samples/decals/proj_02
Creating a Projected Decal#
The following code illustrates how to create a projected decal, set its parameters and add the node to UnigineEditor.
#include <core/unigine.h>
int init() {
DecalProj decal_proj;
// create an proj decal and setting its radius to 10, fov to 60, aspect to 1.0f, material to "decal_base"
decal_proj = new DecalProj(10.0f, 60.0f, 1.0f, "decal_base");
// set the name and position of the decal
decal_proj.setName("Proj Decal");
decal_proj.setWorldPosition(vec3(0.0f, 0.0f, 5.0f));
return 1;
}
DecalProj Class
Members
static DecalProj ( float radius, float fov, float aspect, string name ) #
Constructor. Creates a new projected decal with the given properties.Arguments
- float radius - The height of the projection pyramid along the Z axis, in units.
- float fov - The field of view of the decal's projector, in degrees.
- float aspect - The aspect ratio of the decal, in units.
- string name - A material of the decal.
void setAspect ( float aspect ) #
Sets the new aspect ratio of the decal, in units.Arguments
- float aspect - The aspect ratio of the decal, in units.
float getAspect ( ) #
Returns the current aspect ratio of the decal.Return value
The aspect ratio of the decal, in units.void setFov ( float fov ) #
Sets the new field of view of the decal's projector.Arguments
- float fov - The field of view of the decal's projector, in degrees.
float getFov ( ) #
Returns the current field of view of the decal's projector.Return value
The field of view of the decal's projector, in degrees.mat4 getProjection ( ) #
Returns the projection matrix.Return value
The projection matrix of the decal.void setRadius ( float radius ) #
Sets the new height of the projection pyramid along the Z axis, in units.Arguments
- float radius - The height of the projection pyramid along the Z axis, in units.
float getRadius ( ) #
Returns the current height of the projection pyramid along the Z axis, in units.Return value
The height of the projection pyramid along the Z axis, in units.void setZNear ( float znear ) #
Sets a distance to the near clipping plane of the decal.Arguments
- float znear - Distance to the near clipping plane, units.
float getZNear ( ) #
Returns a distance to the near clipping plane of the decal.Return value
Distance to the near clipping plane, units.static int type ( ) #
Returns the type of the node.Return value
Decal type identifier.Last update:
2020-07-31
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