This page has been translated automatically.
UnigineEditor
Interface Overview
Assets Workflow
Settings and Preferences
Working With Projects
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Landscape Tool
Using Editor Tools for Specific Tasks
Extending Editor Functionality
Programming
Fundamentals
Setting Up Development Environment
Usage Examples
UnigineScript
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine Tools
GUI
Double Precision Coordinates
API
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
Rendering-Related Classes
Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Warning
The scope of applications for UnigineScript is limited to implementing materials-related logic (material expressions, scriptable materials, brush materials). Do not use UnigineScript as a language for application logic, please consider C#/C++ instead, as these APIs are the preferred ones. Availability of new Engine features in UnigineScipt (beyond its scope of applications) is not guaranteed, as the current level of support assumes only fixing critical issues.
Warning
The functionality described in this article is not available in the Community SDK edition.
You should upgrade to Sim SDK edition to use it.

CigiSymbolShortControl Class

Members


int getSymbolID ( ) #

Returns the Symbol ID specified in the packet. It specifies the symbol to which this packet shall be applied.

Return value

Symbol ID parameter value.

int getSymbolState ( ) #

Returns the Symbol State specified in the packet.

Return value

Symbol State parameter value. The following values are supported:
  • 0 - Hidden.
  • 1 - Visible.
  • 2 - Destroyed.

int getAttachState ( ) #

Returns the value of the Attach State parameter specified in the packet. Determines whether the symbol will be attached as a child to a parent symbol.

Return value

Attach State parameter value. 1 the symbol is attached as a child; otherwise, 0.

int getFlashControl ( ) #

Returns the value of the Flash Control parameter specified in the packet. Defines whether the IG shall continue the symbol’s flash cycle from its present state or restart it from the beginning.

Return value

Flash Control parameter value: 0 if Continue; otherwise, 1.

int getInheritColor ( ) #

Returns the value of the Inherit Color parameter specified in the packet. Specifies whether this symbol inherits its color from the symbol to which it is attached.

Return value

Inherit Color parameter value: 1 if the color is inherited; otherwise, 0.

int getSelect1 ( ) #

Returns the value of the Attribute Select 1 parameter specified in the packet. Identifies the attribute whose value is returned by the getData1 function.

Return value

Select 1 parameter value. One of the CIGI_SYMBOL_* values.

int getSelect2 ( ) #

Returns the value of the Attribute Select 2 parameter specified in the packet. Identifies the attribute whose value is returned by the getData2 function.

Return value

Select 2 parameter value. One of the CIGI_SYMBOL_* values.

int getData1 ( ) #

Returns the value of the Attribute Value 1 parameter specified in the packet. Specifies the value of the attribute identified by the getAttribute1 function.

Return value

Data 1 parameter value.

int getData2 ( ) #

Returns the value of the Attribute Value 2 parameter specified in the packet. Specifies the value of the attribute identified by the getAttribute2 function.

Return value

Data 2 parameter value.
Last update: 2020-07-31
Build: ()