BodyRope Class
The scope of applications for UnigineScript is limited to implementing materials-related logic (material expressions, scriptable materials, brush materials). Do not use UnigineScript as a language for application logic, please consider C#/C++ instead, as these APIs are the preferred ones. Availability of new Engine features in UnigineScipt (beyond its scope of applications) is not guaranteed, as the current level of support assumes only fixing critical issues.
Inherits: | BodyParticles |
This class is used to simulate ropes. Unlike the flat BodyCloth, they always preserve the same number of polygons in cross-section as in the source rope mesh. It means, the rope, when twisted, will never appear flat.
See Also#
- The Creating Pylons and Wires Using Ropes usage example demonstrating how to assign a rope body to a dynamic mesh object and set its parameters
- A set of UnigineScript API samples located in the <UnigineSDK>/data/samples/physics/ folder:
- rope_00
- rope_01
- rope_02
- rope_03
BodyRope Class
Members
static BodyRope ( ) #
Constructor. Creates a rope body with default properties.static BodyRope ( Object object ) #
Constructor. Creates a rope body with default properties for a given object.Arguments
- Object object - Object represented with the new rope body.
Last update:
2020-07-31
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