WidgetDialogMessage Class
The scope of applications for UnigineScript is limited to implementing materials-related logic (material expressions, scriptable materials, brush materials). Do not use UnigineScript as a language for application logic, please consider C#/C++ instead, as these APIs are the preferred ones. Availability of new Engine features in UnigineScipt (beyond its scope of applications) is not guaranteed, as the current level of support assumes only fixing critical issues.
Inherits: | WidgetDialog |
WidgetDialogMessage Class
Members
static WidgetDialogMessage ( Gui gui, string str = 0 ) #
Constructor. Creates a message dialog with given parameters and adds it to the specified GUI.Arguments
- Gui gui - GUI, to which the dialog will belong.
- string str - Dialog title. This is an optional parameter.
static WidgetDialogMessage ( string str = 0 ) #
Constructor. Creates a message dialog with given parameters and adds it to the Engine GUI.Arguments
- string str - Dialog title. This is an optional parameter.
void setMessageFont ( string name ) #
Sets a font that will be used to display the message.Arguments
- string name - Font name.
void setMessageFontColor ( vec4 color ) #
Sets a color of the font used to display the message.Arguments
- vec4 color - Font color.
void setMessageFontRich ( int rich ) #
Sets a value indicating if rich text formatting should be used.Arguments
- int rich - Positive number to use rich text formatting, 0 to use plain text formatting.
void setMessageFontSize ( int size ) #
Sets a size of the font used to display the message.Arguments
- int size - Font size.
void setMessageHidden ( int hidden ) #
Hides or shows the text message in the widget.Arguments
- int hidden - 1 to hide the text message, 0 to show it.
int isMessageHidden ( ) #
Returns a value indicating if a text message in the widget is hidden or shown.Return value
1 if the text message is hidden; otherwise, 0.void setMessageText ( string text ) #
Sets a message of the dialog.Arguments
- string text - Text message.
string getMessageText ( ) #
Returns the message of the dialog. The default is equal to dialog title.Return value
Text message.Last update:
2020-07-31
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