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Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

UlonNode Class

Warning
The scope of applications for UnigineScript is limited to implementing materials-related logic (material expressions, scriptable materials, brush materials). Do not use UnigineScript as a language for application logic, please consider C#/C++ instead, as these APIs are the preferred ones. Availability of new Engine features in UnigineScipt (beyond its scope of applications) is not guaranteed, as the current level of support assumes only fixing critical issues.

This class is used to represent a ULON node.

Each ULON node has a type, a name, and a value. It can also have child ULON nodes and a parent node, thus forming a hierarchy.

A node is declared as follows:

Source code
NodeType node_name = node_value

ULON nodes can be of the following types:

  • Boolean
    Node node = true
  • Integer number
    Node node = 1234
  • Floating-point number
    Node node = 3.1459
  • String
    • Quoted string with standard escape characters:
      Node node = "word word"
    • Bare word, beginning with a lower case letter, containing only letters, digits, and underscores "_":
      Node node = word1_word2
    • Heredoc string enclosed in #{ ... #} (used for code fragments):
      Node node = #{C++ C# USC HLSL GLSL USSL#}
  • Array containing a finite number of integer, float, and string elements
    Node node = [100, 0.2, str str "str str str", #{vec4 asd = vec4_zero;#}] This array has the following 6 elements:
    • 100
    • 0.2
    • str
    • str
    • str str str
    • vec4 asd = vec4_zero;

Conditions#

For each node a condition can be specified, if the condition fails the ULON node with all its children is ignored. Thus you can dynamically build the hierarchy of ULON nodes with a great degree of flexibility.

Notice
Conditions are not parsed and executed automatically, processing of conditions is the responsibility of the user of the ULON format (e.g. in case of materials UnigineScript and UUSL are used).
Conditions are specified after the node's name, starting with the if keyword, the condition itself is enclosed in brackets [ ... ].

Condition of the parent node is added to the condition of the child: (parent_conditon) && (child_conditon)

Example:

Source code
Node parent if[var == 10 || var == 5]
{
    Node child_0  if[var == 3]
    Node child_1  if[var == 4]
    {
        Node child_2 if[var != 11]
        Node child_3 if[var != 25]
}
}
parent condition (var == 10 || var == 5)
child_0 condition (var == 10 || var == 5) && (var == 3)
child_1 condition (var == 10 || var == 5) && (var == 4)
child_2 condition (var == 10 || var == 5) && (var == 3) && (var != 11)
child_3 condition (var == 10 || var == 5) && (var == 3) && (var != 25)

UlonNode Class

Members


static UlonNode ( ) #

Constructor. Creates a ULON node.

int load ( string path ) #

Loads ULON-data from the specified file and sets the current ULON node to be the root of the parsed hierarchy.

Arguments

  • string path - Path to the file containing ULON description.

Return value

1 if ULON-data from the specified file is read successfully; otherwise, 0.

Vector<UlonNode> getChildren ( ) #

Returns the list of all children of the ULON node.

Return value

List of all ULON node's children.

string getType ( ) #

Returns the type of the ULON node.

Return value

ULON node type.

string getName ( ) #

Returns the name of the ULON node.

Return value

ULON node name.

string getCondition ( ) #

Returns a condition set for the ULON node.
Notice
Conditions are not parsed and executed automatically, processing of conditions is the responsibility of the user of the ULON format (e.g. in case of materials UnigineScript and UUSL are used).

Return value

condition set for the ULON node.

UlonValue getValue ( ) #

Returns the value of the ULON node.

Return value

ULON node value.

Vector<UlonArg> getArgs ( ) #

Returns the list of all arguments of the ULON node.

Return value

List of all arguments of the ULON node.

int isArg ( string name ) #

Checks whether an argument with a given name exists.

Arguments

  • string name - Name of the argument to be checked.

Return value

1 if an argument with the specified name exists; otherwise, 0.

float getArgFloat ( string name, float ret = 0 ) #

Returns the value of the ULON node argument with the specified name as a float.
Notice
To check, if an argument exists, use the isArg() method.

Arguments

  • string name - Argument name.
  • float ret - Default value to be returned if a ULON node argument with the specified name is not found.

Return value

Float value of the ULON node argument, if it exists; otherwise a default value set via the ret parameter.

int getArgInt ( string name, int ret = 0 ) #

Returns the value of the ULON node argument with the specified name as an integer.
Notice
To check, if an argument exists, use the isArg() method.

Arguments

  • string name - Argument name.
  • int ret - Default value to be returned if a ULON node argument with the specified name is not found.

Return value

Integer value of the ULON node argument, if it exists; otherwise a default value set via the ret parameter.

long getArgLong ( string name, long ret = 0 ) #

Returns the value of the ULON node argument with the specified name as a 64-bit long.
Notice
To check, if an argument exists, use the isArg() method.

Arguments

  • string name - Argument name.
  • long ret - Default value to be returned if a ULON node argument with the specified name is not found.

Return value

64-bit long value of the ULON node argument, if it exists; otherwise a default value set via the ret parameter.

int getArgBool ( string name, int ret = false ) #

Returns the value of the ULON node argument with the specified name as a boolean.
Notice
To check, if an argument exists, use the isArg() method.

Arguments

  • string name - Argument name.
  • int ret - Default value to be returned if a ULON node argument with the specified name is not found.

Return value

Boolean value of the ULON node argument, if it exists; otherwise a default value set via the ret parameter.

char getArgChar ( string name, char ret = 0 ) #

Returns the value of the ULON node argument with the specified name as a char.
Notice
To check, if an argument exists, use the isArg() method.

Arguments

  • string name - Argument name.
  • char ret - Default value to be returned if a ULON node argument with the specified name is not found.

Return value

Char value of the ULON node argument, if it exists; otherwise a default value set via the ret parameter.

string getArgStr ( string name, string ret = "" ) #

Returns the value of the ULON node argument with the specified name as a string.
Notice
To check, if an argument exists, use the isArg() method.

Arguments

  • string name - Argument name.
  • string ret - Default value to be returned if a ULON node argument with the specified name is not found.

Return value

String value of the ULON node argument, if it exists; otherwise a default value set via the ret parameter.

Vector<String> getArgArray ( string name ) #

Returns the value of the ULON node argument with the specified name as an array of strings.
Notice
To check, if an argument exists, use the isArg() method.

Arguments

  • string name - Argument name.

Return value

Array of strings representing elements of the array value, if it exists; otherwise an empty string array.

void printUnusedData ( string name ) #

Prints warnings of unused data (node values and arguments) for the file with the specified name to the Console for debugging.

Arguments

  • string name - File name.

void clearUnusedData ( ) #

Clears all unused node data (node values and arguments).
Last update: 2020-07-31
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