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Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

ShapeBox Class

Warning
The scope of applications for UnigineScript is limited to implementing materials-related logic (material expressions, scriptable materials, brush materials). Do not use UnigineScript as a language for application logic, please consider C#/C++ instead, as these APIs are the preferred ones. Availability of new Engine features in UnigineScipt (beyond its scope of applications) is not guaranteed, as the current level of support assumes only fixing critical issues.
Inherits: Shape

This class is used to create collision shape in the form of a box.

See Also#

  • A set of UnigineScript API samples located in the <UnigineSDK>/data/samples/shapes/ folder:
    • box_00
    • box_01
    • box_02
    • box_03
    • box_04
    • box_05
    • box_06
    • box_07
    • box_08
    • box_09
    • shapes_00

ShapeBox Class

Members


static ShapeBox ( ) #

Constructor. Creates a new cylinder with the zero dimensions.

static ShapeBox ( vec3 size ) #

Constructor. Creates a new box with given dimensions.

Arguments

  • vec3 size - Dimensions of the box in units.

static ShapeBox ( Body body, vec3 size ) #

Constructor. Creates a new box with given dimensions and adds it to a given body.

Arguments

  • Body body - Body, to which the box will belong.
  • vec3 size - Dimensions of the box in units.

void setSize ( vec3 size ) #

Sets box dimensions.

Arguments

  • vec3 size - Dimensions of the box in units.

vec3 getSize ( ) #

Returns the current dimensions of the box.

Return value

Dimensions of the box in units.
Last update: 2020-07-31
Build: ()