This page has been translated automatically.
视频教程
界面
要领
高级
实用建议
专业(SIM)
UnigineEditor
界面概述
资源工作流程
版本控制
设置和首选项
项目开发
调整节点参数
Setting Up Materials
设置属性
照明
Sandworm
使用编辑器工具执行特定任务
如何擴展編輯器功能
嵌入式节点类型
Nodes
Objects
Effects
Decals
光源
Geodetics
World Nodes
Sound Objects
Pathfinding Objects
Players
编程
基本原理
搭建开发环境
使用范例
C++
C#
UnigineScript
UUSL (Unified UNIGINE Shader Language)
Plugins
File Formats
材质和着色器
Rebuilding the Engine Tools
GUI
双精度坐标
应用程序接口
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
创建内容
内容优化
材质
Material Nodes Library
Miscellaneous
Input
Math
Matrix
Textures
Art Samples
Tutorials
注意! 这个版本的文档是过时的,因为它描述了一个较老的SDK版本!请切换到最新SDK版本的文档。
注意! 这个版本的文档描述了一个不再受支持的旧SDK版本!请升级到最新的SDK版本。

Leaks Tool

Leaks tool is used for procedural painting of a leaks mask: a projection of screen space leaks calculated from the current camera position is written into the texture. The leaks mask is a black and white texture (similar to the ambient occlusion texture) that stores gradients directed along the gravity vector. For example, a convex detail on a wall will produce the downward gradient.

The Leaks tool is used for painting leaks on complex 3D models, especially on surfaces aligned at an angle to other surfaces, and other places where the leaks may occur. For example:

The arrows show direction of the gradient.

Leaks calculation with the Leaks tool doesn't depend on the UV map, as it is performed using screen-space tracing.

Settings#

Draw Blend Mode Sets a blending mode used for painting. For more details, see the Brush tool settings.
Leaks Length Length of the painted leaks.
Leaks Softness Softness of the painted leaks.
Intersection By Depth Threshold Depth threshold (in units) limits the leaks effect in areas where information cannot be obtained. The higher the value, the less pronounced the effect is.
Last update: 2023-06-23
Build: ()