This page has been translated automatically.
视频教程
界面
要领
高级
实用建议
专业(SIM)
UnigineEditor
界面概述
资源工作流程
版本控制
设置和首选项
项目开发
调整节点参数
Setting Up Materials
设置属性
照明
Sandworm
使用编辑器工具执行特定任务
如何擴展編輯器功能
嵌入式节点类型
Nodes
Objects
Effects
Decals
光源
Geodetics
World Nodes
Sound Objects
Pathfinding Objects
Players
编程
基本原理
搭建开发环境
使用范例
C++
C#
UnigineScript
UUSL (Unified UNIGINE Shader Language)
Plugins
File Formats
材质和着色器
Rebuilding the Engine Tools
GUI
双精度坐标
应用程序接口
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
创建内容
内容优化
材质
Material Nodes Library
Miscellaneous
Input
Math
Matrix
Textures
Art Samples
Tutorials
注意! 这个版本的文档是过时的,因为它描述了一个较老的SDK版本!请切换到最新SDK版本的文档。
注意! 这个版本的文档描述了一个不再受支持的旧SDK版本!请升级到最新的SDK版本。

Unigine::Plugins::FMOD::EventDescription Class

Header: #include <plugins/Unigine/FMOD/UnigineFMOD.h>
Notice
This set of functions is available when the FMOD plugin is loaded.

The description for an FMOD Studio Event.

Event descriptions belong to banks and can be queried after the relevant bank has been loaded. Event descriptions may be retrieved via path or GUID lookup, or by enumerating all descriptions in a bank.

EventDescription Class

Members


bool isSampleUnloading ( ) const#

Returns the sample data unloading state.

Return value

true if the sample is unloading, otherwise, false.

bool isSampleUnloaded ( ) const#

Returns the sample data unloaded state.

Return value

true if the sample is unloaded, otherwise, false.

bool isSampleLoading ( ) const#

Returns the sample data loading state.

Return value

true if the sample is loading, otherwise, false.

bool isSampleLoaded ( ) const#

Returns the sample data loaded state.

Return value

true if the sample is loaded, otherwise, false.

bool isSampleError ( ) const#

Returns the value indicating if the sample data has failed to load.

Return value

true if the sample has failed to load, otherwise, false.

bool isValid ( ) const#

Returns the value indicating if the event description is valid.

Return value

true if the event description is valid, otherwise, false.

int getLength ( ) const#

Returns the length of the timeline.

Return value

Timeline length.

bool isDopplerEnabled ( ) const#

Returns the value indicating if the doppler effect is enabled for the event.

Return value

true if the doppler effect is enabled, otherwise, false.

bool isOneShot ( ) const#

Returns the value indicating if the event is a oneshot event.

Return value

true if the event is a oneshot event, otherwise, false.

EventInstance * createEvent ( ) #

Creates a playable instance.

Return value

EventInstance object.

void releaseAllEvents ( ) #

Releases all instances.

void loadSampleData ( ) #

Loads all non-streaming sample data.

void unloadSampleData ( ) #

Unloads all non-streaming sample data. Sample data will not be unloaded until all instances of the event are released.

void release ( ) #

Marks the event instance for release. Event instances marked for release are destroyed by the asynchronous update when they are in the stopped state.

void releaseFromStudio ( ) #

Auxiliary function, should not be used.

void update ( ) #

Updates the position of the event instance in world space.

String getPath ( ) const#

Returns the path to the event description.

Return value

Path.
Last update: 2023-06-23
Build: ()