注意! 这个版本的文档是过时的,因为它描述了一个较老的SDK版本!请切换到最新SDK版本的文档。
Vertex Position Node
Description
Provides access to Vertex Positions of initial geometry before applying any vertex transformations implemented in shaders. The coordinate space of the output value (Camera World, Object, View, Absolute World) can be selected with the Space dropdown parameter (double-click somewhere inside the node to see the dropdown).
Notice
For Orthographic and Projected decals vertex positions are defined on the closest face of the box and pyramid formed by the decal shape correspondingly.
Last update:
2023-06-23
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