This page has been translated automatically.
视频教程
界面
要领
高级
实用建议
专业(SIM)
UnigineEditor
界面概述
资源工作流程
版本控制
设置和首选项
项目开发
调整节点参数
Setting Up Materials
设置属性
照明
Sandworm
使用编辑器工具执行特定任务
如何擴展編輯器功能
嵌入式节点类型
Nodes
Objects
Effects
Decals
光源
Geodetics
World Nodes
Sound Objects
Pathfinding Objects
Players
编程
基本原理
搭建开发环境
使用范例
C++
C#
UnigineScript
UUSL (Unified UNIGINE Shader Language)
Plugins
File Formats
材质和着色器
Rebuilding the Engine Tools
GUI
双精度坐标
应用程序接口
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
创建内容
内容优化
材质
Material Nodes Library
Miscellaneous
Input
Math
Matrix
Textures
Art Samples
Tutorials
注意! 这个版本的文档是过时的,因为它描述了一个较老的SDK版本!请切换到最新SDK版本的文档。
注意! 这个版本的文档描述了一个不再受支持的旧SDK版本!请升级到最新的SDK版本。

Unigine::ImportGeometry Class

Warning
The functionality described in this article is not available in the Community SDK edition.
You should upgrade to Engineering / Sim SDK edition to use it.
Header: #include <UnigineImport.h>

This class represents a container of metadata for a geometry element of an imported mesh.

ImportGeometry Class

Members

void setBoundBox ( const Math::WorldBoundBox& box ) #

Sets a new bounding box of the geometry element.

Arguments

  • const Math::WorldBoundBox& box - The geometry element bounding box.

Math::WorldBoundBox getBoundBox() const#

Returns the current bounding box of the geometry element.

Return value

Current geometry element bounding box.

void setData ( void * data ) #

Sets a new metadata of the imported geometry element.

Arguments

  • void * data - The geometry element metadata.

void * getData() const#

Returns the current metadata of the imported geometry element.

Return value

Current geometry element metadata.

void setTransform ( const const Math::dmat4 && transform ) #

Sets a new transformation matrix of the imported geometry element.

Arguments

  • const const Math::dmat4 && transform - The geometry element transformation matrix.

const Math::dmat4 & getTransform() const#

Returns the current transformation matrix of the imported geometry element.

Return value

Current geometry element transformation matrix.

void copyFrom ( const Ptr<ImportGeometry> & o ) #

Copies the data from the specified source geometry element.

Arguments

  • const Ptr<ImportGeometry> & o - Source geometry element.

Ptr<ImportSurface> addSurface ( ) #

Adds a new surface to the list of surfaces of the geometry element and returns the corresponding ImportSurface instance.

Return value

New added surface.

void copySurfacesFrom ( const Ptr<ImportGeometry> & other ) #

Copies all surfaces from the specified source geometry element.

Arguments

  • const Ptr<ImportGeometry> & other - Source geometry element.

void moveSurfacesFrom ( const Ptr<ImportGeometry> & other ) #

Moves all surfaces from the specified source geometry element.

Arguments

  • const Ptr<ImportGeometry> & other - Source geometry element.

Ptr<ImportSurface> getSurface ( int index ) const#

Returns a surface of the geometry element by its index in the list.

Arguments

Return value

Imported surface with the specified index.

int getNumSurfaces ( ) const#

Returns the number of surfaces in the list. List of surfaces is represented as a set of ImportSurface structures.

Return value

Number of surfaces in the imported geometry element.

void clearSurfaces ( ) #

Clears the list of surfaces of the geometry element.
Last update: 2023-06-23
Build: ()