Unigine::ImportSurface Class
The functionality described in this article is not available in the Community SDK edition.
You should upgrade to- Engineering / Sim
SDK edition to use it.
You should upgrade to
Header: | #include <UnigineImport.h> |
ImportSurface Class
Members
void setBoundBox ( const const Math::WorldBoundBox && box ) #
Sets a new bounding box of the geometry element.
Arguments
- const const Math::WorldBoundBox && box - The geometry element bounding box.
const Math::WorldBoundBox & getBoundBox() const#
Returns the current
bounding box of the geometry element.
Return value
Current geometry element bounding box.void setData ( void * data ) #
Sets a new metadata of the imported surface.
Arguments
- void * data - The surface metadata.
void * getData() const#
Returns the current
metadata of the imported surface.
Return value
Current surface metadata.void setName ( const char * name ) #
Sets a new name of the imported surface.
Arguments
- const char * name - The surface name.
const char * getName() const#
Returns the current
name of the imported surface.
Return value
Current surface name.void setMaterial ( const Ptr<ImportMaterial> & material ) #
Sets a new material assigned to the imported surface.
Arguments
- const Ptr<ImportMaterial> & material - The surface material: ImportMaterial class instance if a material is assigned to the imported surface; otherwise, nullptr
const Ptr<ImportMaterial> & getMaterial() const#
Returns the current
material assigned to the imported surface.
Return value
Current surface material: ImportMaterial class instance if a material is assigned to the imported surface; otherwise, nullptrvoid setMaxFadeDistance ( float distance ) #
Sets a new Maximum Fade Distance for the imported surface.
Arguments
- float distance - The maximum fade distance, in units.
float getMaxFadeDistance() const#
Returns the current
Maximum Fade Distance for the imported surface.
Return value
Current maximum fade distance, in units.void setMinFadeDistance ( float distance ) #
Sets a new Minimum Fade Distance for the imported surface.
Arguments
- float distance - The minimum fade distance, in units.
float getMinFadeDistance() const#
Returns the current
Minimum Fade Distance for the imported surface.
Return value
Current minimum fade distance, in units.void setMaxVisibleDistance ( float distance ) #
Sets a new Maximum Visibility Distance for the imported surface.
Arguments
- float distance - The maximum visibility distance, in units.
float getMaxVisibleDistance() const#
Returns the current
Maximum Visibility Distance for the imported surface.
Return value
Current maximum visibility distance, in units.void setMinVisibleDistance ( float distance ) #
Sets a new Minimum Visibility Distance for the imported surface.
Arguments
- float distance - The minimum visibility distance, in units.
float getMinVisibleDistance() const#
Returns the current
Minimum Visibility Distance for the imported surface.
Return value
Current minimum visibility distance, in units.void setSourceIndex ( int index ) #
Sets a new index of the surface in the source file (FBX, glTF).
Arguments
- int index - The sufrace index in te source file (FBX, glTF).
int getSourceIndex() const#
Returns the current
index of the surface in the source file (FBX, glTF).
Return value
Current sufrace index in te source file (FBX, glTF).void setTargetSurface ( int surface ) #
Sets a new number of the morph target surface for the imported surface.
Arguments
- int surface - The morph target surface number if any; otherwise, -1.
int getTargetSurface() const#
Returns the current
number of the morph target surface for the imported surface.
Return value
Current morph target surface number if any; otherwise, -1.void copyFrom ( const Ptr<ImportSurface> & o ) #
Copies the data from the specified source surface.Arguments
- const Ptr<ImportSurface> & o - Source surface.
Last update:
2023-06-23
Help improve this article
Was this article helpful?
(or select a word/phrase and press Ctrl+Enter)