This page has been translated automatically.
视频教程
界面
要领
高级
实用建议
专业(SIM)
UnigineEditor
界面概述
资源工作流程
版本控制
设置和首选项
项目开发
调整节点参数
Setting Up Materials
设置属性
照明
Sandworm
如何擴展編輯器功能
嵌入式节点类型
Nodes
Objects
Effects
Decals
光源
Geodetics
World Nodes
Sound Objects
Pathfinding Objects
Players
编程
基本原理
搭建开发环境
使用范例
C++
C#
UnigineScript
UUSL (Unified UNIGINE Shader Language)
Plugins
File Formats
材质和着色器
Rebuilding the Engine Tools
GUI
双精度坐标
应用程序接口
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
创建内容
内容优化
材质
Material Nodes Library
Miscellaneous
Input
Math
Matrix
Textures
Art Samples
Tutorials
注意! 这个版本的文档是过时的,因为它描述了一个较老的SDK版本!请切换到最新SDK版本的文档。
注意! 这个版本的文档描述了一个不再受支持的旧SDK版本!请升级到最新的SDK版本。

编辑Global Terrain

注意
Manual terrain modification is demonstrated in the Arbitrary Terrain Generation video tutorial.Manual terrain modification is demonstrated in the Arbitrary Terrain Generation video tutorial.

The built-in terrain editor allows you to change the Global Terrain relief on the spot with the help of brushes. In the editing mode, you can draw various terrain features, such as rocky ground and other craggy details. All brushes modify only the selected LOD.内置的地形编辑器允许您在画笔的帮助下现场更改 Global Terrain 浮雕。在编辑模式下,您可以绘制各种地形特征,例如岩石地面和其他崎岖的细节。所有画笔只修改选定的 LOD。

To start editing an already generated Global Terrain (it is generated using the Sandworm tool), select Terrain Global Paint Mode on the toolbar.要开始编辑已经生成Global Terrain(它是使用 Sandworm 工具生成的),请在工具栏.

You can also click the Brush Edit button in the Terrain Global section of the Node tab in the Parameters window. 您还可以单击 Parameters 窗口中 Node 选项卡的 Terrain Global 部分中的 Brush Edit 按钮。

The following Active Tool window will open:将打开以下 Active Tool 窗口:

Controls控件#

  • To draw with a brush, press ALT + LMB.要使用画笔绘制,请按 ALT + LMB
  • To grab the height / color / material (depending on the brush type) at the current height of terrain and set it as a brush value, use ALT + RMB.要在地形的当前高度获取高度/颜色/材质(取决于画笔类型)并将其设置为画笔值,请使用 ALT + RMB
  • To change the brush size, use the mouse wheel.要更改画笔大小,请使用 鼠标滚轮

The information on controls is also available at the bottom of Active Tool.控件的信息也在 Active Tool 的底部。

Editing Modes编辑模式#

The following modes with their specific settings are available for modifying Terrain Global.以下模式及其特定设置可用于修改 Terrain Global

Albedo brush modifies the color of a albedo texture that is assigned to the surface.反照率画笔修改指定给曲面的反照率纹理的颜色。
Heights brush adds hills and cavities of different sizes.高地刷添加了不同大小的山丘和洞穴。
Mask brush controls the clarity and spreading of details across the Terrain Global. The Mask dropdown allows you to choose a mask from the list of available ones for the current terrain.蒙版画笔控制 Terrain Global 中细节的清晰度和分布。 Mask 下拉菜单允许您从当前地形的可用掩码列表中选择掩码。

Parameters参数#

Every mode has a set of parameters allowing to configure the terrain visual representation.每种模式都有一组允许配置地形视觉表示的参数。

Shape

Shape of the brush:刷子形状:

  • — circle shape — 圆形
  • — square shape — 方形
  • — loading a custom texture-based brush — 加载自定义的基于纹理的画笔
Mode

Available editing modes:可用的编辑模式:

  • Replace — apply the settings defined for the selected Brush in the Parameters depending on the selected editing mode (albedo, height, or mask) to the corresponding Terrain Global data on the selected layer and/or LOD. Replace — 根据所选编辑模式(反照率、高度或蒙版)为 Parameters 中所选画笔定义的设置应用于所选图层和/或 LOD 上的相应 Terrain Global 数据。
  • Add — add the value specified by the brush settings (albedo, height, or mask) to the corresponding Terrain Global data on the selected layer and/or LOD. Add — 将笔刷设置(反照率、高度或遮罩)指定的值添加到选定图层和/或 LOD 上的相应 Terrain Global 数据。
  • Subtract — subtract the value specified by the brush settings (albedo, height, or mask) from the corresponding Terrain Global data on the selected layer and/or LOD. Subtract — 从选定图层和/或 LOD 上的相应 Terrain Global 数据中减去由画笔设置(反照率、高度或蒙版)指定的值。
  • Smooth — blur albedo, height, or mask edges blending and softening the transitions. Smooth — 模糊反照率、高度或遮罩边缘,混合和柔化过渡。
LOD Albedo, height, or mask LOD of the Terrain Global to be modified with the brush.要使用画笔修改的 Terrain Global 的反照率、高度或遮罩 LOD。
Rotate Rotation of a non-circular brush. Can be used to make brush fit best for a specific task.非圆形刷子的旋转。可用于使画笔最适合特定任务。
Size Size of the brush, in units. Determines the area to be affected by the brush.画笔的大小,以单位为单位。确定受画笔影响的区域。
Color Color of the brush.画笔的颜色。
Intensity Intensity of the brush. Lower intensity values correspond to darker albedo colors, or a more translucent (less intense) texture for masks, while higher values — to brighter colors, or a more opaque texture.刷子的强度。较低的强度值对应于较暗的反照率颜色,或更半透明(强度较低)的蒙版纹理,而较高的值对应于更亮的颜色或更不透明的纹理。
Opacity Rate at which the brush is applied. Lower values create a more translucent brush, and higher values create a more opaque brush.应用画笔的速率。 较低的值会创建更半透明的画笔,而较高的值会创建更不透明的画笔。
Sharpness Tip of the brush. The lower the value, the sharper and smaller the tip. The higher the value, the flatter and bigger the tip.刷子的尖端。值越低,尖端越尖锐越小。值越高,尖端越扁平越大。
Height Height value for the brush. This value is added, subtracted or applied at the corresponding point of the heightmap.画笔的高度值。在高度图的对应点上添加、减去或应用此值。
注意
  • After using the Albedo brush, do not forget to regenerate a coarse albedo texture, so that introduced color changes would be seen on all levels of detail.使用反照率笔刷后,不要忘记重新生成粗糙的反照率纹理,以便在所有细节层次上都可以看到引入的颜色变化。
  • After using the Heights brush, do not forget to regenerate a normal map so that new relief features would be correctly lit.使用高度笔刷后,不要忘记重新生成法线贴图,以便正确照亮新的地形特征。
最新更新: 2023-06-23
Build: ()