为发行打包最终版本
Before your project can be distributed to users, it must be properly built. To build a C++ Component System project, all components should be compiled successfully.在您的项目可以分发给用户之前,它必须正确 built。要构建一个 c++ Component System项目,所有组件都应该成功编译。
Step 1. Build the Game步骤1。建立游戏#
Packing a final build ensures that all content and code, including all necessary libraries, is up to date, in the proper format, and placed to a proper location to run on the desired target platform.打包最终构建确保所有内容和代码(包括所有必要的库)都是最新的、格式正确的,并放置在合适的位置,以便在所需的目标平台上运行。
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In your IDE set the configuration of the solution to Release and compile the executable for the project.IDE设置Release解决方案的配置和编译项目的可执行文件。
- Switch to the UnigineEditor. To assemble the project, choose File->Create Build. The Create Build window will open.切换到UnigineEditor。要组装项目,请选择File->Create Build。将打开Create Build窗口。
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In the Create Build window, set the Build Type to Release. Set the name to be quick_start_cpp and specify the output folder in the Build Folder field. Make sure the Default World is set to your game world.在 Create Build 窗口中,将“生成类型”设置为Release。将名称设置为quick_start_cpp,并在Build Folder字段中指定输出文件夹。确保Default World设置为你的游戏世界。
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In the Release App field of the Launcher Default Settings section, set the path to the executable you have just compiled (the default output path in Visual Studio is set to <my_project>/bin/<my_app>_x64).在Launcher Default Settings部分的Release App字段中,设置您刚刚编译的可执行文件的路径(Visual Studio中的默认输出路径设置为<my_project>/bin/<my_app>_x64)。
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Click the green Create Build button at the bottom of the Create Build window. The assembling progress bar will appear indicating the status of the build process.单击绿色_igt按钮底部的Create Build窗口。的装配进度条会出现表明构建过程的状态。
Step 2. Launch the Game步骤2。启动游戏#
- Upon completion of the build process, the output folder will be automatically opened. To play the game, launch quick_start_cpp.exe.在完成构建过程,输出文件夹会自动打开。玩游戏时,启动quick_start_cpp.exe。
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In the Unigine launcher, specify the resolution and the window mode.在Unigine启动器中,指定分辨率和窗口模式。
- Click Run to launch the standalone application and play the game.单击Run推出独立的应用程序和游戏。
Congratulations, you've made your first project! You may now expand upon it and implement more features.恭喜你,你完成了你的第一个项目!您现在可以扩展它并实现更多的特性。